因为项目从5.x升级到2018版,发现以前发的教程无效了,只适用5.x,所以重新写了个方法。
第一步找到unity 项目\Assets\Plugins\iOS文件夹,没有文件夹则创建一个。
在文件夹内创建oc类:
创建头文件AddViewSdk.h
#import <Foundation/Foundation.h>
@interface AddViewSdk:NSObject
+(AddViewSdk *) GetInstance;
-(void) showSplash;
-(void) hiSplash;
@end
创建AddViewSdk.m文件:
// Unity-iPhone
//
// Created by kibou on 2020/9/19.
//
#import "AddViewSdk.h"
#import <AVKit/AVKit.h>
#import "DeviceListCollection.h"
#import "WaitViewController.h"
static AddViewSdk* instance;
@interface AddViewSdk()
@property (atomic, retain) AVPlayerViewController *AV_vc;
@property (atomic, retain) UIViewController *Image_vc;
@end
@implementation AddViewSdk
+(AddViewSdk *)GetInstance{
if (instance==nil) {
instance = [[AddViewSdk alloc] init];
}
return instance;
}
-(void) showSplash{
CGRect rect = [[UIScreen mainScreen] bounds];
_Image_vc= [[UIViewController alloc] init];
UIImageView *bg = [[UIImageView alloc] initWithFrame:rect];
NSString *path = [[NSBundle mainBundle] pathForResource:@"logovideo0" ofType:@"png"];
UIImage *image2 = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL fileURLWithPath:path]]];
[bg setImage:image2];
[_Image_vc.view addSubview:bg];
_Image_vc.view.frame = rect;
[UnityGetGLViewController() addChildViewController:_Image_vc];
[UnityGetGLViewController().view addSubview:_Image_vc.view];
NSString *path2 = [[NSBundle mainBundle] pathForResource:@"logovideo" ofType:@"mp4"];
//为即将播放的视频内容进行建模
AVPlayerItem *avplayerItem = [[AVPlayerItem alloc] initWithURL:[NSURL fileURLWithPath:path2]];
//创建监听(这是一种KOV的监听模式)
// [avplayerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayDidEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:avplayerItem];
//给播放器赋值要播放的对象模型
AVPlayer *avplayer = [AVPlayer playerWithPlayerItem:avplayerItem];
//指定显示的Layer
AVPlayerLayer *layer = [AVPlayerLayer playerLayerWithPlayer:avplayer];
layer.frame = rect;
layer.videoGravity = AVLayerVideoGravityResizeAspectFill;
_AV_vc = [[AVPlayerViewController alloc] init];
_AV_vc.showsPlaybackControls = NO;
_AV_vc.videoGravity = AVLayerVideoGravityResizeAspectFill;
_AV_vc.player = avplayer;
_AV_vc.view.frame = rect;
[_AV_vc.player play];
[UnityGetGLViewController() addChildViewController:_AV_vc];
// [UnityGetGLViewController().view addSubview:_AV_vc.view];
[UnityGetGLViewController().view insertSubview:_AV_vc.view atIndex:[UnityGetGLViewController().view.subviews count]-1];
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(showAVLayer) userInfo:nil repeats:NO];
}
-(void) hiSplash{
[_AV_vc.view removeFromSuperview]; //2
[_AV_vc removeFromParentViewController]; //3
_AV_vc =nil;
}
-(void) showAVLayer{
[_Image_vc.view removeFromSuperview]; //2
[_Image_vc removeFromParentViewController]; //3
_Image_vc =nil;
}
- (void)moviePlayDidEnd:(NSNotification *)notification{
NSLog(@"播放完毕");
[self hiSplash];
//视频播放完毕操作
}
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context{
AVPlayerItem *item = object;
//判断监听对象的状态
if ([keyPath isEqualToString:@"status"]) {
if (item.status == AVPlayerItemStatusReadyToPlay) {
//准备好的
NSLog(@"AVPlayerItemStatusReadyToPlay");
} else if(item.status ==AVPlayerItemStatusUnknown){
//未知的状态
NSLog(@"AVPlayerItemStatusUnknown");
}else if(item.status ==AVPlayerItemStatusFailed){
//有错误的
NSLog(@"AVPlayerItemStatusFailed");
}
}
}
@end
第二步,unity打包项目打包成xcode项目
Resources文件夹放入视频和图片资源:
文件名:logovideo.mp4和logovideo0.png,如需更改文件名或其他文件格式,需要在上面自定义View的代码中一起更改
Unity-iPhone 配置添加资源文件配置:
第三步,调用显示:
xcode项目中找到UnityAppController.m文件:
在开头引入AddViewSdk.h文件
找到startUnity方法,在指定位置调用**[[AddViewSdk GetInstance] showSplash]**,不可在之前调用
完成!!!!打包即可!!!