Unity中UI在不同设备下的自适应

using UnityEngine;

public class UIAdaptation : MonoBehaviour
{
    [Header("刘海屏遮挡住的UI")]
    public RectTransform[] ui_bangMask;
    [Header("需要调整位置与缩放的UI")]
    public RectTransform[] ui_transAndScale;

    private void Start()
    {
        //调整刘海屏遮挡住的UI
        if (Mathf.Abs((Screen.height * 1.0f / Screen.width) - 2.16f) < 0.01f)
        {
            foreach (var ui in ui_bangMask)
            {
                ui.localPosition -= new Vector3(0, Screen.height * 0.035f, 0);
            }
        }

        //调整因屏幕比例变化出现问题的UI位置与缩放
        foreach (var ui in ui_transAndScale)
        {
            float ratio = GameObject.Find("Canvas").GetComponent<RectTransform>().rect.width / 750f;
            Vector3 rawLocalScale = ui.localScale;
            ui.localScale = ratio * rawLocalScale;
            ui.anchoredPosition = ratio * ui.anchoredPosition;
        }
    }
}

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转载自blog.csdn.net/LLLLL__/article/details/106404117