public class PokerDemo { public static void main(String[] args) { //创建一个牌盒,也就是定义一个集合对象,用ArrayList集合实现 ArrayList<String> array = new ArrayList<String>(); //往牌盒里面装牌 //定义花色数组 String[] colors = {"♦", "♣", "♥", "♠"}; //定义点数数组 String[] numbers = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"}; for (String color : colors) { for (String number : numbers) { array.add(color + number); } } array.add("小王"); array.add("大王"); //洗牌,把牌打散,用Collections的shuffle()方法实现 Collections.shuffle(array); //发牌,也就是遍历集合,给三个玩家玩牌 //首先定义三个玩家的牌集合 ArrayList<String> player1 = new ArrayList<String>(); ArrayList<String> player2 = new ArrayList<String>(); ArrayList<String> player3 = new ArrayList<String>(); //定义三张底牌集合 ArrayList<String> dipai = new ArrayList<String>(); for (int i = 0; i < array.size(); i++) { String poker = array.get(i); //保留三张底牌,放入底牌集合 if (i >= array.size() - 3) { dipai.add(poker); } else if (i % 3 == 0) { //对3取余 可以得到余数 0,1,2 对应三位玩家 player1.add(poker); } else if (i % 3 == 1) { player2.add(poker); } else if (i % 3 == 2) { player3.add(poker); } } //看牌,也就是三个玩家分别遍历自己的牌 LookPoker("玩家1",player1); LookPoker("玩家2",player2); LookPoker("玩家3",player3); LookPoker("底牌",dipai); } //定义看牌方法 public static void LookPoker(String name, ArrayList<String> player){ System.out.print(name+"的牌是:"); for (String poker : player){ System.out.print(poker+" "); } System.out.println(); } }
运行结果:
public class PokerDemo { public static void main(String[] args) { //创建HashMap,键是编号,值是牌 HashMap<Integer, String> hm = new HashMap<Integer, String>(); //创建ArrayList,存储编号 ArrayList<Integer> arrayList = new ArrayList<Integer>(); //创建花色数组和点数数组 String[] colors = {"♦", "♣", "♥", "♠"}; String[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"}; //从0开始往HashMap里面存储编号,并存储对应的牌。同时往ArrayList里面存储编号 int index = 0; //先数字在花色,不同花同点数按索引排序 for (String number : numbers) { for (String color : colors) { hm.put(index, color + number); arrayList.add(index); index++; } } hm.put(index, "小王"); arrayList.add(index); index++; hm.put(index, "大王"); arrayList.add(index); //洗牌(洗的是编号),用Collections的shuffle()方法实现 Collections.shuffle(arrayList); //发牌(发的也是编号,为了保证编号是排序的,创建TreeSet集合接收) TreeSet<Integer> player1 = new TreeSet<Integer>(); TreeSet<Integer> player2 = new TreeSet<Integer>(); TreeSet<Integer> player3 = new TreeSet<Integer>(); TreeSet<Integer> dpSet = new TreeSet<Integer>(); for (int i = 0; i < arrayList.size(); i++) { Integer integer = arrayList.get(i); if (i >= arrayList.size() - 3) { dpSet.add(integer); } else if (i%3 == 0){ player1.add(integer); } else if(i%3==1){ player2.add(integer); }else if(i%3 == 2){ player3.add(integer); } } //调用看牌方法 lookPoker("玩家1",player1,hm); lookPoker("玩家2",player2,hm); lookPoker("玩家3",player3,hm); lookPoker("底牌",dpSet,hm); } //定义方法看牌 public static void lookPoker(String name,TreeSet<Integer> ts,HashMap<Integer,String> hm){ System.out.print(name + "的牌是:"); for (Integer key : ts){ String poker = hm.get(key); //根据编号(键),获取牌(值) System.out.print(poker+" "); } System.out.println(); } }
运行结果: