Handler,Looper,Message的理解与困惑

0、前言

android handler机制的四个组成部分:Handler、Message、MessageQueue、Looper。

1、三者作用与关系

Mesage(消息)是相同或不同的线程相互作用的媒介,对应着一个操作。
Looper(循环者)是创建handler的必备条件,主要用于创建当前线程的MessageQueue(消息队列)实例(一个Looper一一对应一个线程Thread额,二者之间不存在一对多的关系),然后进入一个无限循环体不断从该MessageQueue中读取消息。常用方法就是prepare()和loop(),注意看下方法上面的英文注释额:

/** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }


/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

Handler是传递和处理消息的工具,Handler可以将Message插入到MessageQueue(消息队列)的队列尾,同时处理MessageQueue队列头的Message。handler可以通过如下7种方式发送消息,这7个方法绕来绕去,其实最终调用的是sendMessageAtTime方法将此Message插入都消息队列尾部。
这里写图片描述

/**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

handler处理消息的方法如下,其实和View事件处理机制有点相似,如果Message本身有callback,则直接交给Message的callback处理,如果本Handler设置了mCallback,则交给mCallback处理,最后没人认领了则去执行handleMessage方法,一般我们都是直接重写handleMessage方法。

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);  //如果Message本身有callback,则直接交给Message的callback处理
        } else {
           //如果本Handler设置了mCallback,则交给mCallback处理
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

2、子线程可以更新UI的疑惑

android规定只有主线程才可以操作UI,而那些耗时的操作交给子线程去处理,处理完了就发个Message给主线程,主线程再更新UI。如上面所提,Looper是Handler创建的必要条件,平时咱们使用的Acticity中之所以没有看到prepare()和loop()两方法,是由于google在ActivityThread中已经帮我们封装好了(如下)。

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        SamplingProfilerIntegration.start();

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();  //注意啦!!看这里

        ActivityThread thread = new ActivityThread();
        thread.attach(false);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();   //注意啦!!看这里

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

那我现在在子线程中创建一个SubLooper和SubHandler,那此时这个SubLooper和SubHandler应该属于子线程的吧,然后在通过这个SubHandler在主线程发送Message到子线程,子线程再处理此Message去更新UI,dialog和toast确实弹出来了。这不就推翻了子线程不能更新UI的命题吗?难道说所有的Handler都属于主线程??

new Thread(new Runnable() {
            public void run() {

                Handler handlerMain = new Handler(Looper.getMainLooper()) {  //注意这里使用Looper.getMainLooper()获取的是主线程的Looper
                    @Override
                    public void handleMessage(Message msg) {
                        switch (msg.what) {
                            case 2:
                                Toast.makeText(getApplicationContext(),"主线程的Handler处理来自主线程的消息"+Process.myTid(),Toast.LENGTH_SHORT).show();
                                break;
                            default:
                                break;

                        }
                        Log.d(TAG, "handleMainMessageInner: " + Process.myTid());  //此时打印主线程的id
                    }
                };

                Looper.prepare();
                looperSub = Looper.myLooper();

                handlerSub = new Handler() {
                    @Override
                    public void handleMessage(Message msg) {
                        switch (msg.what) {
                            case 2:
                                Toast.makeText(getApplicationContext(), "子线程处理来自主线程的消息" + Process.myTid(), Toast.LENGTH_SHORT).show();
                                AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
                                builder.setTitle("hha")
                                        .setMessage("zzzzzzz")
                                        .show();
                                break;
                            default:
                                break;

                        }
                        Log.d(TAG, "handleMessage: " + Process.myTid());  //此时打印子线程的id
                    }
                };
                handlerSub.sendEmptyMessage(1);
                handlerMain.sendEmptyMessage(1);
                Looper.loop();
            }
        }).start();
    }

这里写图片描述
这里写图片描述

参考源码

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转载自blog.csdn.net/u013795543/article/details/76690967
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