handler、Looper、Message

一、handler
looper从消息队列中取出一个message,通过message的target.dispatchMessage(msg)(Handler)来处理该消息
handler如何获取到MessageQueue?
构造方法中为mLooper、mCallback、mQueue赋值;

 public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

dispatchMessage如何进行消息分发

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        /**先执行msg的callback,Message 中的callback为Runnable接口类型
        * private static void handleCallback(Message message) {
        *    //message.callback.run();
        * }
        */
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
        /**
        * 如果msg的callback为空,则执行msg的handler对象target的回调mCallback。
        * 这个mCallback就是我们平时创建handler时实现的接口handleressage()。
        * public interface Callback {
        *      public boolean handleMessage(Message msg);
        * }
        */
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

handler类里有一些发送消息的方法,post(Runnable r),sendMessageDelayed(Message msg, long delayMillis),sendMessageAtTime(Message msg, long uptimeMillis),postAtTime(Runnable r, long uptimeMillis)等等,它们的作用都是把一个msg压入message queue中等待处理。
msg如何压入message queue?

  • post(Runnable r):
1public final boolean post(Runnable r) {
   //通过getPostMessage得到Message对象,然后将我们创建的Runable对象作为callback属性,赋值给此message.
        return sendMessageDelayed(getPostMessage(r), 0);
        }
(2private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
        }
(3public final boolean sendMessageDelayed(Message msg, long delayMillis){
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
(4public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
        }
(5private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
        }

在MessageQueue中

 boolean enqueueMessage(Message msg, long when) {
         //target是处理msg的handler
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
        //如果有别的正在等待(挂起)的消息,需要先处理它们。
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
  • postAtTime(Runnable r, long uptimeMillis)
    public final boolean postAtTime(Runnable r, long uptimeMillis){
        //调用(4)
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }
  • postDelayed(Runnable r, long delayMillis):
  public final boolean postDelayed(Runnable r, long delayMillis){
        //调用(3)
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }
  • sendMessage(Message msg):
public final boolean sendMessage(Message msg) {
        //调用(3)
        return sendMessageDelayed(msg, 0);
    }
  • sendEmptyMessage(int what):
public final boolean sendEmptyMessage(int what) {
        return sendEmptyMessageDelayed(what, 0);
    }
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        //调用(3)
        return sendMessageDelayed(msg, delayMillis);
    }
  • sendEmptyMessageAtTime(int what, long uptimeMillis):
  public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        //调用(4)
        return sendMessageAtTime(msg, uptimeMillis);
    }

总结

  1. Handler类中发送消息有两种:
    Runnable :post(Runnable r)
    Message : sendMessage(Message msg, long delayMillis)
    无论哪种方法最后都是调用sendMessageAtTime(Message msg, long uptimeMillis)
  2. sendMessageAtTime方法目的是通过调用enqueueMessage方法把msg压入消息队列message queue中。
  3. post方法 参数类型为Runnable,通过getPostMessage方法构造出一个Message对象,Runnable作为Message的callback。
    sendMessage则直接传入一个Message对象。

View类中的post方法

public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }

        // Postpone the runnable until we know on which thread it needs to run.
        // Assume that the runnable will be successfully placed after attach.
        //sdk26
        getRunQueue().post(action);
        // ViewRootImpl.getRunQueue().post(action);
        return true;
    }
//attachInfo.mHandler.post(action)
public final boolean post(Runnable r){
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
//getRunQueue().post(action)
public void post(Runnable action) {
        postDelayed(action, 0);
    }
public void postDelayed(Runnable action, long delayMillis) {
        final HandlerAction handlerAction = new HandlerAction(action, delayMillis);

        synchronized (this) {
            if (mActions == null) {
                mActions = new HandlerAction[4];
            }
            mActions = GrowingArrayUtils.append(mActions, mCount, handlerAction);
            mCount++;
        }
    }
private static class HandlerAction {
        final Runnable action;
        final long delay;

        public HandlerAction(Runnable action, long delay) {
            this.action = action;
            this.delay = delay;
        }

        public boolean matches(Runnable otherAction) {
            return otherAction == null && action == null
                    || action != null && action.equals(otherAction);
        }
    }

二、Message
从looper中取出一个msg后,通过msg的target来处理消息:msg.target.dispatchMessage(msg)。
target是什么?
看Message变量可知targe==Handler对象

 public int what;
 public int arg1;
 public int arg2;
 public Object obj;
 public Messenger replyTo;//进程间通信“邮差”
 public int sendingUid = -1;
 static final int FLAG_IN_USE = 1 << 0;
 static final int FLAG_ASYNCHRONOUS = 1 << 1;
 static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;
 int flags;
 long when;
 Bundle data;
 Handler target;//target是处理消息的Handler对象
 Runnable callback;
 Message next;
 private static final Object sPoolSync = new Object();
 private static Message sPool;
 private static int sPoolSize = 0;
 private static final int MAX_POOL_SIZE = 50;
 private static boolean gCheckRecycle = true;

获取Message实例可通过new,也可以通过obtain()方法(很多,只看一个)建议使用obtain方法,因为Message内部维护了一个Message池用于Message的复用,避免使用new 重新分配内存

public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }

三、Looper
作用:
1. 与当前线程绑定,保证一个线程只会有一个Looper实例,同时一个Looper实例也只有一个MessageQueue(创建消息队列)。
2. loop()方法不断从MessageQueue中去取消息,交给消息Message的target属性的dispatchMessage()去处理。

变量

//ThreadLocal用于保存某个线程共享变量:对于同一个static ThreadLocal,
//不同线程只能从中get,set,remove自己的变量,而不会影响其他线程的变量。
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper;  // guarded by Looper.class
final MessageQueue mQueue;//消息队列
final Thread mThread;//绑定线程
private Printer mLogging;
private long mTraceTag;
private long mSlowDispatchThresholdMs;

创建Looper对象

  public static void prepare() {
        prepare(true);
    }

  private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
   //MainLooper
  public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

消息轮询

/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        //得到当前线程的Looper实例
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        //死循环开始轮询
        for (;;) {
            //取出待处理消息
            Message msg = queue.next(); // might block
            //如果没有消息,挂起
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                //消息处理
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            /*
            clearCallingIdentity这个可以看成是安全性代码,也可以看成是调试代码
            作用是确定当前这个looper所在的“线程”是否一直在同一个“进程”里,
            如果进程变多半是说明这个线程运行在某种跨进程代码里。
            比如说你通过AIDL调用stub,远程那边接到之后启动一个线程,就有可能触发ident != newIdent了
            */
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
            //释放消息占据的资源
            msg.recycleUnchecked();
        }
    }
    public static MessageQueue myQueue() {
        return myLooper().mQueue;
    }

    /*
    * 得到当前线程的Looper实例
    * */
    public static Looper myLooper() {
        return sThreadLocal.get();
    }

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