实验二 顺序队列

#include<iostream>
using namespace std;
const int QueueSize=100;
class CirQueue
{
public:
CirQueue()
{
front=rear=QueueSize-1;
}
~CirQueue(){}
void EnQueue(int x);
int DeQueue();
int GetQueue();
int Empty()
{
int w;
front==rear?w=1:w=0;
return w;
}
private:
int data[QueueSize];
int front,rear;
};


void CirQueue::EnQueue(int x)
{
if((rear+1)%QueueSize==front)throw"上溢";
rear=(rear+1)%QueueSize;
data[rear]=x;
}


int CirQueue::DeQueue()
{
if(rear==front)throw"下溢";
front=(front+1)%QueueSize;
return data[front];
}


int CirQueue::GetQueue()
{
int i;
if(rear==front)throw"";
i=(front+1)%QueueSize;
return data[i];
}


int main()
{
CirQueue C;
cout<<"******************"<<endl;
cout<<"      顺序队列"<<endl;
cout<<"******************"<<endl;
cout<<endl;
cout<<"@队列的属性为:"<<endl;
if(C.Empty())
cout<<"队列非空"<<endl;
else
cout<<"队列为空"<<endl;
cout<<endl;
cout<<"@元素1和2执行入队操作"<<endl;
C.EnQueue(1);
C.EnQueue(2);
cout<<endl;
cout<<"@查看队头元素"<<endl;
cout<<C.GetQueue()<<endl;
cout<<endl;
cout<<"@执行出队操作"<<endl;
C.DeQueue();
cout<<endl;
cout<<"@查看队头元素"<<endl;
cout<<C.GetQueue()<<endl;
return 0;

}


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转载自blog.csdn.net/laufen_j/article/details/80081917