Games may become a new breakthrough in the Metaverse

Since entering 2022, the art and collection ecology with NFT as the core has begun to cool down, gradually removing the market bubble brought about by the explosion in 2021. Although from a longer-term perspective, the market cooling this time can eliminate the general inflated value phenomenon in NFT to a certain extent, but it also has a certain impact on the market development of the Metaverse in the short term.

And in such a slightly declining environment, the game field has sprung up, becoming a new impetus in the Metaverse. According to a recent report by the game industry analysis agency Sensor Tower, the metaverse application revenue in 2022 will be 650 million US dollars, of which metaverse games will account for as much as 94%. In addition, in the first half of 2022, Metaverse applications will be downloaded more than 170 million times, and Metaverse games will be as high as 110 million times, accounting for 67.3%.

The core of the strong rise of the game industry in the metaverse lies in the virtual attributes of the game itself. In today's industry, it is generally recognized that the game field is the closest to the metaverse, which also makes the game industry and the metaverse have a natural relationship. degree of fit.

The fiery NFT market in 2021 concealed the brilliance of the development of metaverse games, and also made many capitals and users pay less attention to metaverse games. The downturn of the NFT market this year has allowed more capital to explore new breakthroughs in the metaverse. At this time, metaverse games have once again entered people's field of vision.

IDC has predicted that in 2022, many game companies will conduct linkage from various angles such as online and offline, launch game content with more realistic scenes, and strengthen the linkage between virtual and reality. In fact, this is also the case. At present, high-immersion games with VR games as the core are regarded as one of the entrances to the Metaverse, and have been well developed. It is understood that this year, companies such as Meta and Apple will launch a new generation of VR headsets. Display equipment, through the upgrade of optical technology, the equipment terminal has become thinner and lighter, and its performance is more powerful.

With the further development of metaverse games, the social attributes derived from it have also become a powerful "weapon". At present, 87% of metaverse games are simulation games, and among them, 97% of the market share belongs to sandbox games. The highly free social attributes are fully demonstrated in these sandbox games.

At present, the metaverse game industry in many countries and regions is expanding. Among them, the U.S. market has the highest acceptance of the Metaverse, mainly because Microsoft, Meta, Apple, etc. are the main force in the Metaverse industry, which has brought many opportunities for the development of the Metaverse in the United States. In addition, South Korea, Japan, Brazil, and my country's domestic Metaverse game industry are also rapidly improving. Domestic Internet giants such as Alibaba and Tencent have laid out the metaverse in all aspects, laying a solid foundation for the construction of metaverse games.

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Origin blog.csdn.net/xfilesystem/article/details/126728207