[Metaverse] Metaverse, reshaping new business models in the future

What will developers make next soon? In the foregoing, there is no description of the "Metaverse of 2030" or any suggestion of what society will look like after the arrival of the Metaverse. The challenge with such a broad forecast is that it will continue to change between now and that day. An unforeseen technology will be created in 2023 or 2024, which in turn will inspire new creations, generate new user behaviors, or demonstrate new uses for the technology, leading to other innovations, changes, and Applications etc. However, there are some realms that may be altered by the Metaverse in some way, and these changes are predictable, at least in the short term. The resulting new body insurance attracts millions or even billions of users and billions of dollars in consumption. With all caveats in mind, it's worth taking a look at what those shifts might be.

Education and learning scenarios change from virtual to on-site

Education is the area most likely to shift. Education is crucial to social and economic development, but the current situation is that educational resources are scarce and distributed extremely unequally. It's also a prime example of what's known as Baumol's CostDisease, where wage increases in jobs with higher labor productivity drive up wages in jobs with slower productivity growth.

This is not a criticism of the inefficiency of teachers’ work, but rather reflects the fact that most jobs have become more “productive” in economic terms due to the emergence and development of many new digital technologies over the past few decades. For example, accountants' work efficiency has been greatly improved due to the popularity of computerized databases and Microsoft Office software. Today's accountants can do more "work" per unit of time, or manage more clients in the same amount of time, than accountants in the 1950s. The same goes for janitorial and security services, which now utilize more powerful power-powered cleaning tools or can use networks of digital cameras, sensors and communication devices to monitor facilities. Healthcare remains a workforce-driven industry, but advances in diagnostics, treatments and life-support technologies are helping to eliminate many of the costs associated with an aging population.

Teaching productivity gains have been smaller than those of almost every other job category. In most cases, teachers in 2022 will not be able to teach more students than they could a few decades ago without compromising the quality of their education. Additionally, we did not find ways to shorten instructional time (i.e., speed up instruction). However, teachers' salaries must be competitive with the salaries of those who might become accountants and must increase as the cost of living increases as a result of a growing economy. In addition to teachers' teaching time, education remains an incredibly resource-intensive field in terms of physical resources, in terms of school size, facility levels and quality of provision. In fact. The costs associated with educational material resources have also increased to some extent due to the investment in new, more expensive equipment.

Crucially, these virtual classes can still be supplemented in a timely manner by a dedicated, in-person teacher. Imagine a “real” environment presented in a virtual environment, with teachers in these students’ “home classrooms” brought in to further enhance the personalized experience. The cost of this experience will be a fraction of the cost of a real field trip, and students may even learn more than a real field trip. This is not to say that the process of teaching and learning will become easy with the help of VR and virtual worlds. Education is an art, and the learning effect itself is difficult to measure. But it is not difficult to imagine that virtual experience can increase the interest of the learning process, while also expanding learning channels and reducing learning costs. The gap between face-to-face teaching and distance education will shrink, competition for pre-made courses and in-person tutors will increase exponentially, and the impact of outstanding teachers and their work will increase exponentially.

Attentive listeners will note that such an experience does not constitute a metaverse in itself, nor does it require a metaverse. In the absence of a metaverse, compelling, real-time rendered 3D worlds for education are possible. However, there is clearly value in enabling these experiences to interoperate with all other experiences and the real world. If users could bring their avatars into these virtual worlds, they would likely use those avatars more frequently. If the history in their education accounts can be written in "school" and then read and expanded elsewhere, those learning knowledge will be more likely to continue learning and their experiences will be more personalized.

life, completely subverting our way of life

Education is just one of many socially-focused areas that will be transformed by the Metaverse. Today, millions of people use digital services to exercise every day.

Meditation, physical therapy and psychotherapy may also undergo similar changes. Technologies and equipment such as electromyography sensing, 3D holographic image display technology, immersive headsets, projectors and tracking cameras will be combined to provide unprecedented technical support, sensory stimulation and scene simulation.

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Origin blog.csdn.net/daidai2022/article/details/132802458