KlayGE 4.1, the most advanced open source game engine released

Please indicate that the source is KlayGE game engine . The permanent link of this article is http://www.klayge.org/?p=1976

 

After half a year of cooperation from the KlayGE team, KlayGE 4.1 was officially released today! This version mainly focuses on the improvement of performance and the improvement of existing functions, preparing for the development of the next-generation evaluation software KlayMark . The main updates of KlayGE 4.1 are as follows:

  • Fully use cmake project
  • Font reading and writing become an independent library
  • Screen space reflection (completed by Wang Qingyuan)
  • FFT lens effect
  • Performance lossless stereo display (completed by Wang Rui)
  • Speed ​​up global illumination (by Chen Shunbin)
  • Collision detection function (assisted by Zhu Xiaoyang)
  • Enhanced compatibility with OpenGLES
  • Support atmospheric scattering effect
  • Support SSGI
  • Effect's JIT system
  • Added new tools
  • Added tutorial
  • 3DSMax export plugin enhancement

Download KlayGE 4.1 from here .

KlayGE 4.1 still uses dual agreements: the open source GPL and the closed KlayGE Proprietary License (KPL). Please see Licensing for details .

Guess you like

Origin blog.csdn.net/aoying59595512/article/details/8987878