Game engine Godot 4.1.1 released

Godot 4.1.1 is now released, this is   the first maintenance release of Godot 4.1 , addressing some bugs in the stable release.

Some of the important changes in this release include:

  • Fixed AnimationStateMachinea crash caused by an infinite loop in ( GH-79141 ). This is a tricky one, as it can be easily triggered with minimal configuration. Circular dependencies are now correctly detected, preventing infinite loops.

  • Command line export of C#/.NET projects should no longer lose random files (  GH-79173  ). If you export your project using the CLI, you may lose any resources during the export. The problem has been fixed.

  • Using EditorExportPlugindefined custom export options is now correctly restored on editor restart ( GH-79025 ). Until then, the availability of this new addition has been limited due to data loss between sessions.

  • For Linux users, there may be freeze issues when interacting with menus on Wayland ( GH-79143 ). The problem has been fixed.

Download Godot 4.1.1  or try the online version of Godot Editor . 

For details, please check the official announcement .

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Origin www.oschina.net/news/250163/godot-4-1-1-released