Godot 4.1.1 is now released, this is the first maintenance release of Godot 4.1 , addressing some bugs in the stable release.
Some of the important changes in this release include:
-
Fixed
AnimationStateMachine
a crash caused by an infinite loop in ( GH-79141 ). This is a tricky one, as it can be easily triggered with minimal configuration. Circular dependencies are now correctly detected, preventing infinite loops. -
Command line export of C#/.NET projects should no longer lose random files ( GH-79173 ). If you export your project using the CLI, you may lose any resources during the export. The problem has been fixed.
-
Using
EditorExportPlugin
defined custom export options is now correctly restored on editor restart ( GH-79025 ). Until then, the availability of this new addition has been limited due to data loss between sessions. -
For Linux users, there may be freeze issues when interacting with menus on Wayland ( GH-79143 ). The problem has been fixed.
Download Godot 4.1.1 or try the online version of Godot Editor .
For details, please check the official announcement .