How to learn 3D modeling? Some learning suggestions given by people over here

It is recommended to learn 3D modeling from the following three aspects:

One is to learn the software, understand the functions, basic commands and operations of the software. To be able to use software to sculpt things proficiently, the practice method in this area is to do it yourself, then watch the corresponding tutorials, and learn the basic operations of the software from the videos of the whole process of carving by others. But you have to do it, because there are a lot of things that only you can do by yourself to know where your problems are, which areas need to be supplemented with, and if you don’t use the software yourself, no matter how many tutorials you read, it will be zero. Must have the ability to execute, and not be held back by inertia.

 

2. Develop your own art quality and conduct art training. I found that I could not analyze the structure of the original painting, did not understand perspective, and the human body was too weak, so I must strengthen the foundation of art. If the aesthetics is not good enough, look at good works, imitate the master's operation and style, and learn the master's thinking. Be sure to look more~ Let yourself stand up aesthetically and have your own style characteristics.

The last point is to practice regularly and cultivate patience. Learning to model is definitely a lot boring compared to learning to play card games. Force yourself, practice deliberately, and persevere.
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It is not recommended to learn by self-study for zero-based beginners:

1. Self-study knowledge is scattered. Even if you read 20 tutorials a day, you may not have a solid foundation and do not know the complete process of modeling. Ordinary institutions will arrange the course content, gradually design the course for the students, zero-based and easy to use, and basic check-ups.

2. Self-study depends on self-consciousness and love. When encountering problems, it will be discouraged and delayed, or even give up halfway. If you enroll in a class, you can ask the teacher in time, so you can learn more efficiently and easily.

3. The resources learned by self-study are always free. Free means that everyone can have it, and the knowledge paid for is often not available to others. Many of the teachers in the organization are modelers from the front line, who can explain to you many industry standards, project procedures and corresponding modeling requirements. Some people who have been self-taught for a long time submitted their resumes and received the test but were eventually eliminated. One of the reasons is that the models they produced looked good but did not meet the standards.

Generally, such courses can have good learning results in 6-8 months, but if you study by yourself, you may not learn anything in a year if you are not conscious.


Regarding the job benefits of modeling:

Looking for a job has seven points of luck and three points of talent. Some graduates can go to large game companies and participate in high-end project production. The monthly salary is 8K 10K. The main thing is to look at my own work and my own adaptability. As long as I persist, there will always be rewards. Every sweat is rewarded. 3D game modeling generally has a relatively high salary. Some people may say that I studied modeling, and now I graduated with only 5,000. Please, the average salary of graduates in 19 years is only over 6000. Is it normal that you just graduated 5000?


In recent years, the game market has maintained a hot development trend. It is expected that this phenomenon will continue in the next 5-10 years. However, the shortage of talents has become more and more obvious. Game companies can only offer high salaries in order to retain talents, and Attract more talents. The salary of a general game model designer can reach an annual salary of 100,000+, the salary of the game master can reach an annual salary of 180,000+, and the salary of a game product director can reach an annual salary of 300,000+.

A junior 3D modeler hired by my friend’s company (experience is basically 1-2 years). Because he is relatively familiar, they thought he was a modeler with rich work experience and technical skills. They asked him how much he expected. He said that 12K, some of them did not respond after listening to interviews, they had a lot of contact, and knew that the 12k of a good modeler was about the same, but habitually pressed down, 10K.


After working for 3 months, I found out that he had only worked for more than half a year after chatting at a party. But when he was interviewing, his resume was well packed, and his works were also available. They didn't pursue it. After all, at the beginning, they didn't say that he had worked in 3D modeling for a few years, only that he had a few years of work experience, but the important thing is that he has passed the technical qualifications and indeed meets that salary.

At present, almost all 3D game modeling companies are transitioning to the next generation. There is a large gap in talents in this area, and the market is also large, but at the same time the requirements are relatively high. Therefore, a common situation in this circle is that companies cannot recruit. To people, graduates can't find jobs. Especially focus on learning Zbrush, this thing is very important, it is your main food tool now and in the future.

In summary, if you want to be engaged in game scene modeling, congratulations on choosing a promising industry (especially next-generation game modeling), as long as you work hard enough. [ Poke me into the learning circle ]

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Origin blog.csdn.net/weixin_44386969/article/details/109197136