Werewolf Killing White Wolf King personal gameplay understanding

First of all, let's understand the skills of the White Wolf King. The White Wolf King belongs to the werewolf camp. The
functional werewolf card.
Walk a player.

Note that the difference between the White Wolf King and the Wolf King is that the Wolf King is forced out of the game. For example, if you are out of the game by a referendum or by a werewolf knife, you can shoot and take away a person, while the White Wolf King needs you to blew yourself up to take away a person. If you are out of the game by a referendum Or if you are eliminated by the wolf knife, you cannot activate the skills.
The same thing is that you cannot activate the skills if you are eliminated by the witch poison.
It is the same as the wolf king. If the wolf king is the last werewolf, you cannot use the skills to lead people.
If the white wolf king is the last wolf on the field, then The white wolf king will not be able to activate skills if he explodes himself,
so it is best not to save the white wolf king until the end, which means losing a skill. The
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white wolf king still has a lot of boards.
For example, the most typical white wolf king guards the board
. Good camp:
the priesthood card has a prophet Witch Hunter Guards,
there are four
commoners in the civilian camp, one white wolf king in the werewolf camp, and three little wolf cards

There is also the white wolf king knight board,
the prophet witch knight guards in the priesthood
card, four civilians in the civilian camp,
one white wolf king and three werewolves in the werewolf camp

In fact, I think the first board is more equal. The werewolf has a small advantage because I think the white wolf king is easier to use than the wolf king. I think the knight
board has more advantages for good people. Compared with knights, it can also prove that the angle of view is much more useful than hunters. But it also depends on the player's own operation

First of all, as the White Wolf King, we can take off directly on the first day. The prophet gives gold water to a card of the police queen, and uses the police badge to distribute gold to Bo strength. Strictly speaking,
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it is the most cost-effective for the White Wolf King to replace the guard. After all, the guard is a card that can chase rounds,
but it takes some game accumulation to know who the guard is. The very careful and rigorous ones are generally guards, because the guards themselves are afraid of being attacked by good people and being knifed by werewolves. They must be very cautious,
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but there are also people who have a big rebellious mentality. After guards charge more than charging wolves, this still needs to be analyzed according to the specific situation. The accumulation of the game

Secondly, if the witch jumps out on the first day, if she has not used poison, I suggest that the witch should be replaced regardless of the prophet.
Because the prophet is only used to obtain information, but the poison of the witch can poison the werewolf to reduce the turn of the werewolf and the protection of the guard can ensure the survival of the good person and increase the turn of the good person, so these two gods will be more useful
.

The second is to create false information. For example, the prophet No. 5 gets up and reports that No. 10 is a werewolf and you are No. 1. If you directly blew up and took away No. 5, everyone will know that No. 10 is a werewolf. Maybe you will give No. 10 as soon as you blew up as a witch. poisoned

But this can be counterproductive because there are many people on the board of the White Wolf King. Generally, many people will jump to the prophet. If your teammate receives the killing, you can choose to report the person who reported the wrong information and then give the true prophet to your teammate.

For example, in the situation just now, the 11th rises again and reports that the 12th is a werewolf, but the 11th is a good card, and the 12th is not your wolf teammate. It means that the 11th rose up to blow up the identity of the 12th. At this time, you can blew up and took away the second place on the 11th
. When the sky rises, good people will bring two questions.
First, No. 10 and No. 11 jump. The prophet White Wolf King takes away No. 11. Then the definition of 11 and 5 is that 11 must be the prophet who checked it correctly, and 5 said that 10 is The wolf white wolf king did not bring 5, either 5 is a wolf or 10 is a good person, 5 reported an error, and the white wolf king knew that 5 was not a prophet,
but the white wolf king could take away 11, which means that the inspection of 11 was correct, and then 12 went directly to the wolf pit
. mess up the good guy's perspective

So you must not report the prophet to the inspection and take it away directly. Maybe you will make a hole for your teammates. If you are really not good at playing, just follow what I said. Going is a guaranteed guarantee. Anyway, I can always take one away.

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Origin blog.csdn.net/weixin_45966674/article/details/132065267