Types of game background music-theme song

       The background music of the game has enriched the background music system of the game due to the use of multiple music styles. But according to the use in the game, the background music of the game can be roughly divided into three categories: BGM music, that is, background music and big map music; the theme song of the game, just like the theme song of all movies and TV, acts on the beginning of the work And the end, the headline music; game dynamic sound effects: the musical effects produced by the actions of the game characters in the game, this article mainly talks about the game theme song!
 


       There are two main explanations for the game theme song. 1. Songs that are the theme of the game or summarize the basic content of the game, the character of the characters, and the conflicts and conflicts of the drama often appear repeatedly in the game. Some theme songs make the tone of Huawei theme music, alternate with theme songs, develop through them, portray the main characters in depth, strengthen the conflicts of drama, and usually appear in the initial screen of the game; 2. In the game, in order to express the drama of the game for a period of time The game music of conflict, basic image and basic emotion is called game theme song. According to the above explanation, the game theme song contains two parts: title music and scene music.

       The title music we often say is the game music that can summarize the basic content of the game and conform to the overall game image of the entire game. Scene music can be understood as subtitle music. It does not include the big theme of the game. It exists alone in the CG animation of the game or when a specific event occurs. It uses unique music. It is closely linked to the event and the music. The player has a deeper understanding of what happened.

       Whether it is title music, scenes, or character music, the producer needs to have a very comprehensive grasp of the world background, character background, character history, and character personality in the game. Then these composers analyze the similar human behaviors and emotions of these people. The ups and downs order, the perception of rhythm and melody, and then enhance the general music experience at this moment when writing. Let the infected group lose the ability to criticize and judge under its powerful music. Through this classic music, the composer’s emotions are amplified, making plain game actions, game characters, and game events symbolic and poetic, making the ordinary special, and allowing players to experience the unique personality of the game.

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Origin blog.csdn.net/weixin_46402452/article/details/109099381
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