The characteristics of different types of game sound effects

Game sound effects refer to the sounds that are played when a specific behavior or a specific operation occurs in the game, such as the sound effect when the skill is released, the shout when the character attacks, the specific sound when the interface button is clicked, and so on. In the game, game sound effects can provide players with rich information.

       In order to enhance the realism and presence of the game, many games set a large number of expressions and action sound effects for the characters. From the most basic running sound to various expressions and voices of the characters, these are all made to enhance the player's gaming experience.
 

 


       The main function of game sound effects is to prompt and indicate the actions or events that are going on in the game. For example, when a monster dies, a screaming sound effect will be played, so as to give the player certain hints. For another example, the sound effects of falling gold coins and picking up sounds are also a reminder. Game sound effects are also an important means to form a sense of reality and substitution in games, and a sense of reality can be simulated through simulation effects such as stereo.

       Using appropriate interface sound effects can give players auditory prompts and guide players by sound, thereby reducing the confusion of operation caused by complex systems. Some designed "excellent" upgrade sound effects and task completion sound effects also make players feel a sense of refreshment, and even become the motivation for players to constantly fight monsters and upgrades.

       Excellent environmental sound effects can vividly depict the environment and background atmosphere of the game scene, strengthen the sense of the game scene, and make it easier for players to integrate into the game. Standard environmental sound effects must be in stereo format, because in real life, people use two ears to listen to sound. For monophonic format, the left and right channels have exactly the same data, and there is no similar binaural effect, so it cannot give people a sense of reality. The stereo format sound can not only show the left and right phases of the sound, but also show the depth of the sound by using the detailed coordination of volume, EQ, reverberation sound and reflection sound. Using today's 3D sound effect technology, game developers can easily model the sound in the environment, and use the audio engine to control the reverberation, reflection and Doppler effect, so as to achieve a true "sound experience."

       Character skill sound effects are the focus of game sound effects, and it is an important part of the game character skills. The basic criterion for judging whether a skill in the game is qualified, in addition to looking at the actions of the characters in the screen and various special effects, but also to listen to whether the sound effects of the skill are suitable for the skill, for example, whether the audio material elements that constitute the sound effect match the content on the screen; Whether the time points of various key actions are completely consistent with the image; whether the audio special effect material is consistent with the world view of the game, etc.

       The difference between game sound effects and game music is that game music is generally played continuously and cyclically in the game as background music, usually regardless of the player's operation and the state of the game. The game sound effect is based on a specific scene or motivation as the condition for triggering the sound effect. If there is no trigger condition, the sound effect will not be played. Game music and game sound effects are both indispensable components of sound effects in online games. Current online games have their own original game music, and they also have matching game sound effects.

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Origin blog.csdn.net/weixin_46402452/article/details/108615890