Types of game background music—BGM

       The background music of the game has enriched the background music system of the game due to the use of multiple music styles. But according to the use in the game, the background music of the game can be roughly divided into three categories: BGM music, that is, background music and big map music; the theme song of the game, just like the theme song of all movies and TV, acts on the beginning of the work And the end, the headline music; game dynamic sound effects: the musical effects produced by the actions of the game characters in the game, this article mainly talks about BGM music!
 


       BGM is equal to background music in English, which means background music, which refers to music that serves as a background in games, movies, TV shows, etc., and is usually silent. BGM in the true sense originated from European opera, and BGM has developed rapidly since the film was sounded.

       BGM mostly appears in the animation game industry. The game production industry believes that BGM is an indispensable and important element in the game. It not only needs to cooperate with the plot development of the screen, but also must have its own unique style, which is the lubricant and booster of the game. Because of its importance, almost every game will extract its own BGM and include it in the corresponding soundtrack OST as a by-product.

       When designing BGM, every mood and every change in pitch must be the result of communication between the composer and the game designer. This communication makes the creativity and sound of the composer and the game designer in the game blend together. In this design, it will vary according to the designer's familiarity with music theory and terminology, as well as the composer's experience in the background of the game.

       BGM music not only emphasizes having the right style at the right time, its combination of music and sound design also shows a stronger story line, which is more fully expressed in RPG (role playing) games, RPG type The definition of a game is a role-playing game. It is a game with a definite plot, describing the growth process of a character, and showing the whole story of events. This characteristic determines that role-playing games must provide a vast virtual space for players to travel. , Adventure and life. Although this space is virtual, it also has its own living environment and rules.

       Because this type of game emphasizes the performance of words more than other types of games, role-playing games can express human emotions more appropriately. The entire flow of the game consists of fighting, trading, solving puzzles and cumbersome mazes to string together extraordinary stories, so as to satisfy the players' potential desire for a colorful and extraordinary life. So in order to adapt to the origin of each story in this virtual space, such as a series of characteristic scenery such as mountains, lakes, icebergs, grasslands, caves, etc., BGM should not only pay attention to the transition of each scene, but also keep the music in the smoothest rhythm. Switching requires certain pitch changes to different parts of each scene to ensure the freshness and story of the music. The interspersed appearance of ambient sounds and sound events in a specific period in the BGM, and the orderly relationship between sound effects and music all give people an appropriate feeling rather than random.

       The design of BGM is a complicated project, and it has great market value. It is not only an element of the game, it is an indispensable part of the game and the background music of the game.

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Origin blog.csdn.net/weixin_46402452/article/details/109050073