The relationship between game background music and dubbing

In the game, game music and dubbing coexist, background music to set off the dubbing, to express the plot of the scene in the game, under normal circumstances, the sound of the virtual reality, speed, strength, high and low should be consistent with the overall melody and color of the background music. Achieving uniform processing is the ideal harmony effect, so what is the relationship between game background music and dubbing?
 


The relationship between game dubbing and background music should be a relatively conventional relationship in the “combination relationship” of the game; background music is a unique art form. Background music that is consistent with the game style, picture style, and rhythm matches the theme and stimulates Resonance plays a very important role. As another core element-the voice image of the voice actors must not only meet the needs of the picture, but also be unified with the background music image.

For the harmonious relationship between dubbing and background music, are there other forms of expression besides converging expressions? The prelude of game advertising is the sound effect with strong sense of intensity. According to common sense, the effect of dubbing should be gradually enhanced "scale-like", from low to high, and finally processed with high pitch.

The dubbing in the background music environment may have more chemical effects. For example, the background music may give the dubbing more inspiration, and the dubbing under the background music may be easier to enter the role and be more engaged. The dubbing effect will be better.

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Origin blog.csdn.net/weixin_46402452/article/details/106998175
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