What are the common timbre training errors in game dubbing

       Due to the different game types and roles, the voice requirements for voice actors are also different. In the game, voice dubbing is used to guide players and enhance their sense of substitution in the game. Different genders, ages, and pronunciation styles will form different timbres. So what are the common misunderstandings in the dubbing of game dubbing by dubbing players?


       The first mistake dubbing actors make is that the timbre is too bright, which corresponds to the single pursuit of brightness is too phony. Some female voice dubbing blindly pursue the virtual voice, and think that only the virtual voice is the most emotionally attractive. They started dubbing in a false voice, which was very different from their daily voice. This goes to the other extreme.

       From the perspective of vocalization principle, always false pronunciation is harmful to the vocal organs. When the virtual sound is pronounced, the vocal cords are not completely closed, leaving a larger gap, which requires a larger breath volume, but the efficiency of sound is not high. Working with virtual sound for a long time, the vocal cords often cannot be closed easily, and frequent qi supplements are required. This will increase the burden on the throat muscles and respiratory organs.

       Therefore, excessive voice when speaking is also a manifestation of overuse. Long-term use of virtual sounds will lead to bad habits, which will reduce the ability to produce bright and powerful sounds, and the sound will appear thin and weak, which will affect the expressiveness of the sound. It is the same as a single bright sound, and a single virtual voice expression will also be very monotonous.

       It can be seen that neither the bright sound nor the virtual sound can go to an extreme, because emotions are colorful, and only colorful sounds can express the emotional color of the work. Therefore, the combination of virtual and actual should be achieved in daily training.

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Origin blog.csdn.net/weixin_46402452/article/details/107043878