简单三子棋代码
/*使用二维数组 创建一个棋盘,
每一个元素都是一个char
'x'表示玩家落子
'o'表示电脑落子
' '表示未落子*/
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int Menu()
{
printf("*******************************\n");
printf("*************1.开始游戏********\n");
printf("*************0.退出游戏********\n");
printf("*******************************\n");
printf("请输入您的选择\n");
int choice = 0;
scanf("%d", &choice);
return choice;
}
#define MAX_ROW 3
#define MAX_COL 3
char chess_board[MAX_ROW][MAX_COL];//创建一个全局变量
void Init(){
for (int row = 0; row < MAX_ROW; ++row){
for (int col = 0; col < MAX_COL; ++col){
chess_board[row][col] = ' ';
}
}
}
void Print(){
for (int row = 0; row < MAX_ROW; ++row){
printf("| %c | %c | %c |\n",chess_board[row][0],
chess_board[row][1], chess_board[row][2] );
if (row != MAX_ROW -1){
printf("|---|---|---|\n");
}
}
}
void PlayerMove(){
printf("玩家落子\n");
while (1){
printf("请输入一组坐标(row col):");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
if (row >= MAX_ROW || row < 0 ||
col >= MAX_COL || col < 0){
printf("你的输入有误\n");
continue;
}
if (chess_board[row][col] != ' '){
printf("这个坐标已被占用 ");
continue;
}
chess_board[row][col] = 'x';
break;
}
}
void ComputerMove(){
printf("电脑落子\n");
while (1){
int row = rand() % MAX_ROW;//产生小于2的随机数
int col = rand() % MAX_COL;
if (chess_board[row][col] != ' '){
//这个位置被占用,要重新随机一次
continue;
}
chess_board[row][col] = 'o';
break;
}
}
//棋盘满了,返回1,否则返回0
int IsFull(){
for (int row = 0; row < MAX_ROW; ++row){
for (int col = 0; col < MAX_COL; ++col){
if (chess_board[row][col] == ' '){
return 0;
}
}
}
return 1;//只要找到一个位置‘ ’就认为没满
}
//返回x表示玩家胜
//返回o表示电脑胜
//返回q表示和棋
//返回' '表示未分出胜负,也不是和棋,继续进行游戏
char CheckGameOver(){
for (int row = 0; row < MAX_ROW; ++row){
if (chess_board[row][0] == chess_board[row][1] &&
chess_board[row][0] == chess_board[row][2]){
return chess_board[row][0];//检查所有行
}
}
for (int col = 0; col < MAX_COL; ++col){
if (chess_board[0][col] == chess_board[1][col] &&
chess_board[0][col] == chess_board[2][col]){
return chess_board[0][col];//检查所有列
}
}
if (chess_board[0][0] == chess_board[1][1] &&
chess_board[0][0] == chess_board[2][2]){
return chess_board[0][0];//检查第一条对角线
}
if (chess_board[0][2] == chess_board[1][1] &&
chess_board[0][2] == chess_board[2][0]){
return chess_board[0][2];//检查第二条对角线
}
if (IsFull()){
return 'q';//和棋
}
return ' ';
}
void Game(){
//1.创建并初始化一个棋盘
Init();
char winner = ' ';
while (1){
//2.打印棋盘
Print();
//3.玩家落子
PlayerMove();
//4.检测游戏结束
winner= CheckGameOver();
if (winner != ' '){
//分出胜负或者和棋
break;
}
//5.电脑落子
ComputerMove();
//6.检测游戏结束
winner=CheckGameOver();
if (winner != ' '){
//分出胜负或者和棋
break;
}
}
if (winner == 'x'){
printf("玩家胜利\n");
}
else if (winner == 'o'){
printf("电脑胜利\n");
}
else if (winner == 'o'){
printf("和棋\n");
}
else{
printf("出错\n");
}
}
int main(){
while(1){
int choice = Menu();
if (choice == 1){
Game();
}
else if (choice == 0){
printf("再见!\n");
break;
}
else{
printf("您的输入有误\n");
}
}
system ("pause");
return 0;
}