python 模拟斗地主发牌(简易代码实现)

题目:趣味百题之斗地主

扑克牌是一种非常大众化的游戏,在计算机中有很多与扑克牌有关的游戏。例如,在Windows操作系统下自带的纸牌、红心大战等。在扑克牌类的游戏中,往往都需要执行洗牌操作,就是将一副牌完全打乱,使其排列没有规律。

要求:

  1. 54张扑克牌发个3个玩家,农民17张,地主20张。
  2. 自动生成一幅扑克牌组;洗牌;发牌到玩家手中;将玩家手中扑克牌按花色大小整理好。**
'''
趣味百题-发扑克牌-斗地主
请编程实现发扑克牌

Version: 0.1
Author: jasn
Date: 2020-01-01

主要知识点:random的用法,类的定义和调用
主要功能点:用Python的类实现斗地主的初始化、洗牌、发牌、抢地主、理牌、花色对应。代码如下
'''
import random

class doudizhu:
    #定义54张牌
    def __init__(self):
        self.a=[]
        for i in range(54):
            self.a.append(i)
    #洗牌
    def xipai(self):
        random.shuffle(self.a) #洗牌
        n = random.randint(1, 54)
        b = self.a[:n]  # 从n的位置切牌
        c = self.a[n:]
        self.a = b + c

        #发牌
    def fapai(self):
        self.user1=self.a[0:-3:3] #玩家1,获得牌的顺序为 0,3,6,9...
        self.user2=self.a[1:-3:3] #玩家2,获得牌的顺序为 1,4,7,10...
        self.user3=self.a[2:-3:3] #玩家3,获得牌的顺序为 2,5,8,11...
        self.user4=self.a[-3:]    #底牌 ,顺序为51,52,53
    #抢地主
    def qiangdizhu(self):
        i=random.randint(1,3)
        self.dizhu=i    #定义一个地主的实例
        if i == 1:
            self.user1+=self.user4
        if i == 2:
            self.user2+=self.user4
        if i == 3:
            self.user3+=self.user4
    #码牌
    def mapai(self):
        self.user1.sort(reverse=True)   ##从小到大码牌
        self.user2.sort(reverse=True)
        self.user3.sort(reverse=True)
    #牌序和花色一一对应
    def yingshe(self):
        huase = [(0, '方片3'), (1, '梅花3'), (2, '红桃3'), (3, '黑桃3'),
                 (4, '方片4'), (5, '梅花4'), (6, '红桃4'), (7, '黑桃4'),
                 (8, '方片5'), (9, '梅花5'), (10, '红桃5'), (11, '黑桃5'),
                 (12, '方片6'), (13, '梅花6'), (14, '红桃6'), (15, '黑桃6'),
                 (16, '方片7'), (17, '梅花7'), (18, '红桃7'), (19, '黑桃7'),
                 (20, '方片8'), (21, '梅花8'), (22, '红桃8'), (23, '黑桃8'),
                 (24, '方片9'), (25, '梅花9'), (26, '红桃9'), (27, '黑桃9'),
                 (28, '方片10'), (29, '梅花10'), (30, '红桃10'), (31, '黑桃10'),
                 (32, '方片J'), (33, '梅花J'), (34, '红桃J'), (35, '黑桃J'),
                 (36, '方片Q'), (37, '梅花Q'), (38, '红桃Q'), (39, '黑桃Q'),
                 (40, '方片K'), (41, '梅花K'), (42, '红桃K'), (43, '黑桃K'),
                 (44, '方片A'), (45, '梅花A'), (46, '红桃A'), (47, '黑桃A'),
                 (48, '方片2'), (49, '梅花2'), (50, '红桃2'), (51, '黑桃2'),
                 (52, 'BlackJoker'), (53, 'RedJoker')]
        zdpai = dict(huase)
        paiuser1=''
        for i in range(len(self.user1)):
            paiuser1+=zdpai[self.user1[i]]+' ' #以字符串的形式将牌储存起来
        paiuser2 = ''
        for i in range(len(self.user2)):
            paiuser2 += zdpai[self.user2[i]] + ' '
        paiuser3 = ''
        for i in range(len(self.user3)):
            paiuser3 += zdpai[self.user3[i]] + ' '
        paiuser4 = ''
        for i in range(len(self.user4)):
            paiuser4 += zdpai[self.user4[i]] + ' '

        self.user1 = paiuser1  #把花色对应好的牌的序列重新赋给三个玩家的实例属性
        self.user2 = paiuser2
        self.user3 = paiuser3
        self.user4 = paiuser4


if __name__ == '__main__':
    Player=doudizhu() #将类辅助给playes,方便调用
    Player.xipai()
    Player.fapai()
    Player.qiangdizhu()
    Player.mapai()
    Player.yingshe()

print('本局地主是:玩家{}'.format(Player.dizhu))
print('底牌:',Player.user4)
print('玩家一:',Player.user1)
print('玩家二:',Player.user2)
print('玩家三:',Player.user3)

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转载自blog.csdn.net/weixin_42444693/article/details/103849958