VTK-创建一个平面

#include <iostream>
using namespace std;
#include <vtkVersion.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

int main() {
    //创建一个平面
    vtkSmartPointer<vtkPlaneSource>planeSource = vtkSmartPointer<vtkPlaneSource>::New();//下面是根据点法式创建的平面
    planeSource->SetCenter(1, 0, 0);
    planeSource->SetNormal(1, 1, 1);
    planeSource->Update();
//planeSource会根据上面输入数据,创建PolyData对象,并通过GetOutput输出对象指针
    vtkSmartPointer<vtkPolyData> polydataPlane = vtkSmartPointer<vtkPolyData>::New();
    polydataPlane = planeSource->GetOutput();
    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputData(polydataPlane);
    //创建演员
    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);

//创建显示窗口
    vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer(renderer);
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);

    // Add the actors to the scene
    renderer->AddActor(actor);
    renderer->SetBackground(.1, .2, .3); // Background color dark blue

    // Render and interact
    renderWindow->Render();
    renderWindowInteractor->Start();
    return 0;
}
发布了37 篇原创文章 · 获赞 5 · 访问量 2177

猜你喜欢

转载自blog.csdn.net/weixin_44723106/article/details/103469769
今日推荐