OpenCV的viz库学习(三)

学习目标

这次学习中将学会下面两部分:

  • 使用WidgetAccessor和VTK创建自己的窗口部件。
  • 在可视化窗口中显示部件。

代码

#ifndef USE_VTK
#include <iostream>
int main()
{
    std::cout << "This sample requires direct compilation with VTK. Stop" << std::endl;
    return 0;
}
#else
#include <opencv2/viz.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
using namespace cv;
using namespace std;
static void help()
{
    cout
    << "--------------------------------------------------------------------------"   << endl
    << "This program shows how to create a custom widget. You can create your own "
    << "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl
    << "Usage:"                                                                       << endl
    << "./creating_widgets"                                                           << endl
    << endl;
}
class WTriangle : public viz::Widget3D
{
    public:
        WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
    // Create a triangle
    vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
    points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
    points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
    points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
    vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
    triangle->GetPointIds()->SetId(0,0);
    triangle->GetPointIds()->SetId(1,1);
    triangle->GetPointIds()->SetId(2,2);
    vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
    cells->InsertNextCell(triangle);
    // Create a polydata object
    vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
    // Add the geometry and topology to the polydata
    polyData->SetPoints(points);
    polyData->SetPolys(cells);
    // Create mapper and actor
    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
    mapper->SetInput(polyData);
#else
    mapper->SetInputData(polyData);
#endif
    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    // Store this actor in the widget in order that visualizer can access it
    viz::WidgetAccessor::setProp(*this, actor);
    // Set the color of the widget. This has to be called after WidgetAccessor.
    setColor(color);
}
int main()
{
    help();
    viz::Viz3d myWindow("Creating Widgets");
    WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
    myWindow.showWidget("TRIANGLE", tw);
    myWindow.spin();
    return 0;
}
#endif

注释

扩展Widget3D类以创建一个新的3D部件

class WTriangle : public viz::Widget3D
{
    public:
        WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};

将一个VTK actor分配给部件

// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);

设置部件的颜色

// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);

构造一个三角形部件并将其显示在窗口中

WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
myWindow.showWidget("TRIANGLE", tw);

结果

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转载自blog.csdn.net/qq_41685265/article/details/104321388
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