3D物体之间的引导线(LineRender方法)

引导线:

在这里插入图片描述

脚本如下:
using UnityEngine;

[RequireComponent(typeof(LineRenderer))]
public class GuideLine : MonoBehaviour {

    /// <summary>
    /// 目标点1
    /// </summary>
    public Transform pos1;

    /// <summary>
    /// 目标点2
    /// </summary>
    public Transform pos2;

    /// <summary>
    /// 材质球
    /// </summary>
    public Material material;

    /// <summary>
    /// 划线
    /// </summary>
    LineRenderer line;

    private void Start()
    {
        line = GetComponent<LineRenderer>();
        line.widthMultiplier = 0.1f;
        SetMaterial(material);
        SetColor(Color.red,Color.blue);
    }

    /// <summary>
    /// 设置材质球
    /// </summary>
    /// <param name="mat"></param>
    public void SetMaterial(Material mat)
    {
        line.material = mat;
    }

    /// <summary>
    /// 设置颜色
    /// </summary>
    /// <param name="start"></param>
    /// <param name="end"></param>
    public void SetColor(Color start,Color end)
    {
        line.startColor = start;
        line.endColor = end;
    }

    /// <summary>
    /// 防止视觉差(防止在运行时显示错乱,显示隐藏频繁时会发生) 如果有显示错乱在不使用时直接调用该方法即可
    /// </summary>
    private void PreventPoorVision()
    {
        if (!line) return;
        line.SetPosition(0, new Vector3(1000, 1000, 1000));
        line.SetPosition(1, new Vector3(1001, 1001, 1001));
    }

    // Update is called once per frame
    void Update () {
        line.SetPosition(0, pos1.transform.position);
        line.SetPosition(1, pos2.transform.position);
    }
}

如果遇见显示错乱的调用脚本中的PreventPoorVision方法即可(在显示隐藏频繁调用时会出现错乱)
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转载自blog.csdn.net/qq_42194657/article/details/103770765