文字-球体变换动画(Animation)

文字-球体变换动画(Animation)

示例

在这里插入图片描述

HTML

<div id="three-container"></div>

<div id="instructions">
	Click and drag to control the animation.
</div>

CSS

body {
	margin: 0;
	overflow: hidden;
}

#instructions {
	position: absolute;
	color: rgba(255,255,255,0.8);
	bottom: 0;
	padding-bottom: 6px;
	font-family: sans-serif;
	width: 100%;
	text-align: center;
	pointer-events: none;
}

JS

THREE.ShapeUtils.triangulateShape = (function () {
var pnlTriangulator = new PNLTRI.Triangulator();
return function triangulateShape(contour, holes) {
	return pnlTriangulator.triangulate_polygon([contour].concat(holes));
};
})();
window.onload = init;

function init() {
  var root = new THREERoot({
    createCameraControls:!true,
    antialias:(window.devicePixelRatio === 1),
    fov:60
  });

  root.renderer.setClearColor(0x111111);
  root.renderer.setPixelRatio(window.devicePixelRatio || 1);
  root.camera.position.set(0, 0, 600);

  var textAnimation = createTextAnimation();
  root.scene.add(textAnimation);

  var light = new THREE.DirectionalLight();
  light.position.set(0, 0, 1);
  root.scene.add(light);

  var tl = new TimelineMax({
    repeat:-1,
    repeatDelay:0.5,
    yoyo:true
  });
  tl.fromTo(textAnimation, 4,
    {animationProgress:0.0},
    {animationProgress:0.6, ease:Power1.easeInOut},
    0
  );
  tl.fromTo(textAnimation.rotation, 4, {y:0}, {y:Math.PI * 2, ease:Power1.easeInOut}, 0);

  createTweenScrubber(tl);
}

function createTextAnimation() {
  var geometry = generateTextGeometry('Animation four', {
    size:40,
    height:12,
    font:'droid sans',
    weight:'bold',
    style:'normal',
    curveSegments:24,
    bevelSize:2,
    bevelThickness:2,
    bevelEnabled:true,
    anchor:{x:0.5, y:0.5, z:0.0}
  });

  THREE.BAS.Utils.tessellateRepeat(geometry, 1.0, 2);

  THREE.BAS.Utils.separateFaces(geometry);

  return new TextAnimation(geometry);
}

function generateTextGeometry(text, params) {
  var geometry = new THREE.TextGeometry(text, params);

  geometry.computeBoundingBox();

  var size = geometry.boundingBox.size();
  var anchorX = size.x * -params.anchor.x;
  var anchorY = size.y * -params.anchor.y;
  var anchorZ = size.z * -params.anchor.z;
  var matrix = new THREE.Matrix4().makeTranslation(anchorX, anchorY, anchorZ);

  geometry.applyMatrix(matrix);

  return geometry;
}

////////////////////
// CLASSES
////////////////////

function TextAnimation(textGeometry) {
  var bufferGeometry = new THREE.BAS.ModelBufferGeometry(textGeometry);

  var aAnimation = bufferGeometry.createAttribute('aAnimation', 2);
  var aEndPosition = bufferGeometry.createAttribute('aEndPosition', 3);
  var aAxisAngle = bufferGeometry.createAttribute('aAxisAngle', 4);

  var faceCount = bufferGeometry.faceCount;
  var i, i2, i3, i4, v;

  var maxDelay = 0.0;
  var minDuration = 1.0;
  var maxDuration = 1.0;
  var stretch = 0.05;
  var lengthFactor = 0.001;
  var maxLength = textGeometry.boundingBox.max.length();

  this.animationDuration = maxDuration + maxDelay + stretch + lengthFactor * maxLength;
  this._animationProgress = 0;

  var axis = new THREE.Vector3();
  var angle;

  for (i = 0, i2 = 0, i3 = 0, i4 = 0; i < faceCount; i++, i2 += 6, i3 += 9, i4 += 12) {
    var face = textGeometry.faces[i];
    var centroid = THREE.BAS.Utils.computeCentroid(textGeometry, face);
    var centroidN = new THREE.Vector3().copy(centroid).normalize();

    // animation
    var delay = (maxLength - centroid.length()) * lengthFactor;
    var duration = THREE.Math.randFloat(minDuration, maxDuration);

    for (v = 0; v < 6; v += 2) {
      aAnimation.array[i2 + v    ] = delay + stretch * Math.random();
      aAnimation.array[i2 + v + 1] = duration;
    }

    // end position
    var point = utils.fibSpherePoint(i, faceCount, 200);

    for (v = 0; v < 9; v += 3) {
      aEndPosition.array[i3 + v    ] = point.x;
      aEndPosition.array[i3 + v + 1] = point.y;
      aEndPosition.array[i3 + v + 2] = point.z;
    }

    // axis angle
    axis.x = centroidN.x;
    axis.y = -centroidN.y;
    axis.z = -centroidN.z;

    axis.normalize();

    angle = Math.PI * THREE.Math.randFloat(0.5, 2.0);

    for (v = 0; v < 12; v += 4) {
      aAxisAngle.array[i4 + v    ] = axis.x;
      aAxisAngle.array[i4 + v + 1] = axis.y;
      aAxisAngle.array[i4 + v + 2] = axis.z;
      aAxisAngle.array[i4 + v + 3] = angle;
    }
  }

  var material = new THREE.BAS.PhongAnimationMaterial({
      shading: THREE.FlatShading,
      side: THREE.DoubleSide,
      transparent: true,
      uniforms: {
        uTime: {type: 'f', value: 0}
      },
      shaderFunctions: [
        THREE.BAS.ShaderChunk['cubic_bezier'],
        THREE.BAS.ShaderChunk['ease_out_cubic'],
        THREE.BAS.ShaderChunk['quaternion_rotation']
      ],
      shaderParameters: [
        'uniform float uTime;',
        'uniform vec3 uAxis;',
        'uniform float uAngle;',
        'attribute vec2 aAnimation;',
        'attribute vec3 aEndPosition;',
        'attribute vec4 aAxisAngle;'
      ],
      shaderVertexInit: [
        'float tDelay = aAnimation.x;',
        'float tDuration = aAnimation.y;',
        'float tTime = clamp(uTime - tDelay, 0.0, tDuration);',
        'float tProgress = ease(tTime, 0.0, 1.0, tDuration);'
        // 'float tProgress = tTime / tDuration;'
      ],
      shaderTransformPosition: [
        'transformed = mix(transformed, aEndPosition, tProgress);',

        'float angle = aAxisAngle.w * tProgress;',
        'vec4 tQuat = quatFromAxisAngle(aAxisAngle.xyz, angle);',
        'transformed = rotateVector(tQuat, transformed);',
      ]
    },
    {
      diffuse: 0x00e5ff,
      specular: 0xffffff,
      shininess: 4
      //emissive:0xffffff
    }
  );

  THREE.Mesh.call(this, bufferGeometry, material);

  this.frustumCulled = false;
}
TextAnimation.prototype = Object.create(THREE.Mesh.prototype);
TextAnimation.prototype.constructor = TextAnimation;

Object.defineProperty(TextAnimation.prototype, 'animationProgress', {
  get: function() {
    return this._animationProgress;
  },
  set: function(v) {
    this._animationProgress = v;
    this.material.uniforms['uTime'].value = this.animationDuration * v;
  }
});

function THREERoot(params) {
  params = utils.extend({
    fov:60,
    zNear:10,
    zFar:100000,

    createCameraControls:true
  }, params);

  this.renderer = new THREE.WebGLRenderer({
    antialias:params.antialias
  });
  this.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
  document.getElementById('three-container').appendChild(this.renderer.domElement);

  this.camera = new THREE.PerspectiveCamera(
    params.fov,
    window.innerWidth / window.innerHeight,
    params.zNear,
    params.zfar
  );

  this.scene = new THREE.Scene();

  if (params.createCameraControls) {
    this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
  }

  this.resize = this.resize.bind(this);
  this.tick = this.tick.bind(this);

  this.resize();
  this.tick();

  window.addEventListener('resize', this.resize, false);
}
THREERoot.prototype = {
  tick: function() {
    this.update();
    this.render();
    requestAnimationFrame(this.tick);
  },
  update: function() {
    this.controls && this.controls.update();
  },
  render: function() {
    this.renderer.render(this.scene, this.camera);
  },
  resize: function() {
    this.camera.aspect = window.innerWidth / window.innerHeight;
    this.camera.updateProjectionMatrix();

    this.renderer.setSize(window.innerWidth, window.innerHeight);
  }
};

////////////////////
// UTILS
////////////////////

var utils = {
  extend:function(dst, src) {
    for (var key in src) {
      dst[key] = src[key];
    }

    return dst;
  },
  randSign: function() {
    return Math.random() > 0.5 ? 1 : -1;
  },
  ease:function(ease, t, b, c, d) {
    return b + ease.getRatio(t / d) * c;
  },
  // mapEase:function(ease, v, x1, y1, x2, y2) {
  //   var t = v;
  //   var b = x2;
  //   var c = y2 - x2;
  //   var d = y1 - x1;
  //
  //   return utils.ease(ease, t, b, c, d);
  // },
  fibSpherePoint: (function() {
    var v = {x:0, y:0, z:0};
    var G = Math.PI * (3 - Math.sqrt(5));

    return function(i, n, radius) {
      var step = 2.0 / n;
      var r, phi;

      v.y = i * step - 1 + (step * 0.5);
      r = Math.sqrt(1 - v.y * v.y);
      phi = i * G;
      v.x = Math.cos(phi) * r;
      v.z = Math.sin(phi) * r;

      radius = radius || 1;

      v.x *= radius;
      v.y *= radius;
      v.z *= radius;

      return v;
    }
  })()
};

function createTweenScrubber(tween, seekSpeed) {
  seekSpeed = seekSpeed || 0.001;

  function stop() {
    TweenMax.to(tween, 1, {timeScale:0});
  }

  function resume() {
    TweenMax.to(tween, 1, {timeScale:1});
  }

  function seek(dx) {
    var progress = tween.progress();
    var p = THREE.Math.clamp((progress + (dx * seekSpeed)), 0, 1);

    tween.progress(p);
  }

  var _cx = 0;

  // desktop
  var mouseDown = false;
  document.body.style.cursor = 'pointer';

  window.addEventListener('mousedown', function(e) {
    mouseDown = true;
    document.body.style.cursor = 'ew-resize';
    _cx = e.clientX;
    stop();
  });
  window.addEventListener('mouseup', function(e) {
    mouseDown = false;
    document.body.style.cursor = 'pointer';
    resume();
  });
  window.addEventListener('mousemove', function(e) {
    if (mouseDown === true) {
      var cx = e.clientX;
      var dx = cx - _cx;
      _cx = cx;

      seek(dx);
    }
  });
  // mobile
  window.addEventListener('touchstart', function(e) {
    _cx = e.touches[0].clientX;
    stop();
    e.preventDefault();
  });
  window.addEventListener('touchend', function(e) {
    resume();
    e.preventDefault();
  });
  window.addEventListener('touchmove', function(e) {
    var cx = e.touches[0].clientX;
    var dx = cx - _cx;
    _cx = cx;

    seek(dx);
    e.preventDefault();
  });
}
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转载自blog.csdn.net/weixin_45544796/article/details/104179358
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