C#调用Lua的Table类型

把Lua里的Table转换为 类,结构一一对应,是值拷贝

c#

using UnityEngine;
using XLua;
public class CsCallLua : MonoBehaviour {

	void Start () {
        var luaenv = new XLua.LuaEnv();
        luaenv.DoString("require 'CsCallLua'");        

        //table映射class
        Teather t = luaenv.Global.Get<Teather>("teather");
        print(t.name);

        luaenv.Dispose();
    }
    //第一种方法:映射到类,结构一一对应,是值拷贝
    class Teather
    {
        public string name;
        public int age;
        public bool isHandsome;
    }
}

CsCallLua.lua

teather = {
	name = "NewDaliy",
	age = 18,
	isHandsome = true
}
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转载自blog.csdn.net/cuijiahao/article/details/103905081