一、Lifecycle 介绍
Lifecycle是一个生命周期感知组件,一般用来响应Activity、Fragment等组件的生命周期变化,并将变化通知到已注册的观察者。有助于更好地组织代码,让代码逻辑符合生命周期规范,减少内存泄漏,增强稳定性。
这些组件可帮助您生成更易于组织且通常更轻量级的代码,这些代码更易于维护。
二、使用方法
先来看一下如何使用,这样再去分析源码就能有的放矢,
1.添加依赖:
在app或者module目录下的build.gradle中,添加依赖:
这里介绍Androidx 项目引入lifecycle
dependencies {
implementation "androidx.lifecycle:lifecycle-runtime:2.0.0"
implementation "androidx.lifecycle:lifecycle-extensions:2.0.0"
implementation "androidx.lifecycle:lifecycle-common-java8:2.0.0"
annotationProcessor "androidx.lifecycle:lifecycle-compiler:2.0.0"
}
2.LifecycleObserver接口
实现LifecycleObserver接口,有两种方式:
1、直接实现LifecycleObserver 接口,使用 @OnLifecycleEvent注解在方法上,注解值表示该方法对应生命周期的哪个函数
2、实现DefaultLifecycleObserver 接口,并实现其中的方法。官方建议Java 8 中,使用这种方式
下面看一下这两种方式的代码实现:
第一种:
public class LifecycleObserver1 implements LifecycleObserver {
private static final String TAG = Java7Observer.class.getSimpleName();
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
public void onCreate() { Log.d(TAG, "onCreate"); }
@OnLifecycleEvent(Lifecycle.Event.ON_START)
public void onStart() { Log.d(TAG, "onStart"); }
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
public void onResume() { Log.d(TAG, "onResume"); }
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
public void onPause() { Log.d(TAG, "onPause"); }
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
public void onStop() { Log.d(TAG, "onStop"); }
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
public void onDestroy() { Log.d(TAG, "onDestroy"); }
}
第二种:
DefaultLifecycleObserver 继承了 FullLifecycleObserver 继承了 LifecycleObserver
public class LifecycleObserver2 implements DefaultLifecycleObserver {
private static final String TAG = Java8Observer.class.getSimpleName();
@Override
public void onCreate(@NonNull LifecycleOwner owner) { Log.d(TAG, "onCreate"); }
@Override
public void onStart(@NonNull LifecycleOwner owner) { Log.d(TAG, "onStart"); }
@Override
public void onResume(@NonNull LifecycleOwner owner) { Log.d(TAG, "onResume"); }
@Override
public void onPause(@NonNull LifecycleOwner owner) { Log.d(TAG, "onPause"); }
@Override
public void onStop(@NonNull LifecycleOwner owner) { Log.d(TAG, "onStop"); }
@Override
public void onDestroy(@NonNull LifecycleOwner owner) { Log.d(TAG, "onDestroy"); }
}
3.将LifecycleObserver添加到Lifecycle的观察者列表
如果你使用新版本的AppcompatActivity(>26.1.0),因为 AppCompatActivity 实现了 LifecycleOwner接口,所以可以这么写:
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// 直接调用getLifecycle(),添加Observer
getLifecycle().addObserver(new LifecycleObserver1 ());
getLifecycle().addObserver(new LifecycleObserver2 ());
}
}
当然也可以自己实现 LifecycleOwner接口,需要做3件事情
1、实现LifecycleOwner 接口的方法:getLifecycle()
2、注册Lifecycle new LifecycleRegistry(this)
3、在Activity生命周期函数中分发事件
public class MainActivity extends Activity implements LifecycleOwner {
private LifecycleRegistry mLifecycleRegistry;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLifecycleRegistry = new LifecycleRegistry(this);
mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
mLifecycleRegistry.addObserver(new TestObserver());
}
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
@Override
public void onStart() {
super.onStart();
mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_PAUSE);
super.onPause();
}
@Override
public void onStop() {
mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_STOP);
super.onStop();
}
@Override
public void onDestroy() {
mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_DESTROY);
super.onDestroy();
}
}
举个例子:
如果你需要在Activity或者Fragment的声明周期里做一些处理:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
presenter.onCreate()
}
override fun onStart(){
super.onStart()
presenter.onStart()
}
...
override fun onDestroy(){
super.onDestroy()
presenter.onDestroy()
}
这种写法需要在Activity或者Fragment的相应生命周期函数里调用presenter的相应方法,这种写法显得比较厚重,不够轻盈也没有解耦presenter和Activity,lifecycle的出现解决了这个问题
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
lifecycle.addObserver(Presenter())
}
}
class Presenter():LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun onCreate(){
println("presenter oncreate")
}
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onStart(){
println("presenter onstart")
}
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun onResumse(){
println("presenter on resume")
}
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
fun onPause(){
println("presenter on pause")
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun onStop(){
println("presenter on stop")
}
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun onDestroy(){
println("presenter on destroy")
}
这样Presenter和Activity的关系就由关联关系转变为依赖关系,降低了耦合度,同时Presenter现在也可以用来感知Activity相应的生命周期,不用再在Activity的声明周期函数里调用Presenter的方法。
三、源码分析
3.1 Lifecycle相关的类图
先来看一下 Lifecycle相关的类图
自定义的Activity都继承自AppCompatActivity ,AppCompatActivity 实现了LifecycleOwner接口,同时持有实现了Lifecycle的LifecycleRegistry对象,这个对象就可以将其理解为观察者模式中的Subject,LifecycleRegistr聚合多个LifecycleObserver,生命周期改变时通知LifecycleObserver进行相应的方法调用。
3.2、生命周期感知
Lifecycle是一个生命周期感知的框架,那么它是如何感知Activity的生命周期呢?
看AppCompatActivity 继承的ComponentActivity 中的onCretae方法
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
}
ReportFragment 类是一个Fragment,它负责分派生命周期的时间.
injectIfNeededIn()
就是在当前的Activity里添加一个ReportFragment。
public static void injectIfNeededIn(Activity activity) {
// ProcessLifecycleOwner should always correctly work and some activities may not extend
// FragmentActivity from support lib, so we use framework fragments for activities
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
再看ReportFragment的生命周期函数。
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}
@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}
@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}
private void dispatch(Lifecycle.Event event) {
Activity activity = getActivity();
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
你会发现都调用了dispatch()
方法,而dispatch()
方法则会判断Activity是否实现了LifecycleOwner接口,如果实现了该接口就调用LifecycleRegister的handleLifecycleEvent()
,这样生命周期的状态就会借由LifecycleRegistry通知给各个LifecycleObserver从而调用其中对应Lifecycle.Event的方法。这种通过Fragment来感知Activity生命周期的方法其实在Glide的中也是有体现的。
这是Activity的声明周期感知,那么Fragment呢?看一下Fragment源码你会发现Fragment也实现了LifecycleOwner接口,也关联了一个LifecycleRegistry对象
3.3、LifecycleRegister分析
把LifecycleObserver (观察者)添加到 Lifecycle(被观察者)的列表中,使用的是addObserver,而在源代码中,实现Lifecycle接口的是LifecycleRegister
getLifecycle().addObserver(new LifecycleObserver1 ());
来看一下LifecycleRegister 类中的addObserver方法
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
if (previous != null) {
return;
}
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
// it is null we should be destroyed. Fallback quickly
return;
}
boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
State targetState = calculateTargetState(observer);
mAddingObserverCounter++;
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
popParentState();
// mState / subling may have been changed recalculate
targetState = calculateTargetState(observer);
}
if (!isReentrance) {
// we do sync only on the top level.
sync();
}
mAddingObserverCounter--;
}
其中mObserverMap 是FastSafeIterableMap
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap = new FastSafeIterableMap<>();
这里你会发现生成了一个ObserverWithState,然后放入FastSafeIterableMap里,这个类
是一个自定义列表,用于保存观察者并可在遍历期间处理删除/添加。
观察者1和观察者2的任何时刻:如果addition_order(observer1)<addition_order(observer2),那么 state(observer1)> = state(observer2)
前面提到了,每当生命周期发生变化,最终都会调用dispatch方法中的handleLifecycleEvent
方法
下面来看下handleLifecycleEvent
方法的代码:
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
+ "new events from it.");
return;
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
这里可以看到
- 如果ObserverWithState的state小于当前state,那么就调用forwardPass方法,
- 如果大于当前state,那么就调用backwardPass方法。
ObserverWithState默认的State是在addObserver方法里确定的,如果不是DESTROYED状态,就初始为 INITIALIZED
继续看forwardPass方法
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}
上面的observer其实是一个ObserverWithState对象,它是一个静态内部类
static class ObserverWithState {
State mState;
GenericLifecycleObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.getCallback(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
调用了Lifecycling.getCallback方法来获得GenericLifecycleObserver 的实例,通过这个实例调用onStateChanged
@NonNull
static GenericLifecycleObserver getCallback(Object object) {
if (object instanceof FullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);
}
if (object instanceof GenericLifecycleObserver) {
return (GenericLifecycleObserver) object;
}
final Class<?> klass = object.getClass();
int type = getObserverConstructorType(klass);
if (type == GENERATED_CALLBACK) {
List<Constructor<? extends GeneratedAdapter>> constructors =
sClassToAdapters.get(klass);
if (constructors.size() == 1) {
GeneratedAdapter generatedAdapter = createGeneratedAdapter(
constructors.get(0), object);
return new SingleGeneratedAdapterObserver(generatedAdapter);
}
GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
for (int i = 0; i < constructors.size(); i++) {
adapters[i] = createGeneratedAdapter(constructors.get(i), object);
}
return new CompositeGeneratedAdaptersObserver(adapters);
}
return new ReflectiveGenericLifecycleObserver(object);
}
这个方法大概意思就是,根据传进的LifecycleObserver进行判断,构造一个GenericLifecycleObserver()的对象.
GenericLifecycleObserver有四种实现:
- FullLifecycleObserverAdapter
- SingleGeneratedAdapterObserver
- CompositeGeneratedAdaptersObserver
- ReflectiveGenericLifecycleObserver
对应的实现原理有三种,
-
使用实现LifecycleObserver接口的第二种方法,生成对应的FullLifecycleObserverAdapter类
-
使用实现LifecycleObserver接口的第一种方法,也就是在方法上加入注解,注解值代表生命周期。
annotationProcessor "androidx.lifecycle:lifecycle-compiler:2.0.0"
这是注解处理器的依赖,引入这个之后,会自动生成xxx_LifecycleAdapter的文件。会生成对应的SingleGeneratedAdapterObserver、CompositeGeneratedAdaptersObserver类 -
ReflectiveGenericLifecycleObserver,通过反射,去调用方法
GenericLifecycleObserver 的实例如何生成分析完了,接下来就是调用onStateChanged()
,来通知 实现了 LifecycleObserver的类,生命周期发生了变化
四、Lifecycle为什么要使用Fragment
Lifecycle为什么要使用Fragment,为什么不直接把这些方法,在Activity中实现呢?
我个人认为有两个原因:
- 因为不是所有的页面都继承AppCompatActivity,为了兼容非AppCompatActivity
- Activity和Fragment都实现Lifecycle,避免代码重复
所以封装一个同样具有生命周期的Fragment来给Lifecycle分发生命周期事件。
参考:
https://blog.csdn.net/xfhy_/article/details/88543884
https://juejin.im/post/5bf3cb46f265da612239f612
https://www.jianshu.com/p/2c9bcbf092bc