lifecycle使用、lifecycle原理分析、Activity自定义lifecycle

简介

Android框架中定义的大多数应用程序组件都具有生命周期。生命周期由进程中运行的操作系统或框架代码管理。它们是Android工作方式的核心,您的应用程序必须尊重它们。否则可能会导致内存泄漏甚至应用程序崩溃。
androidx.lifecycle 软件包提供了一些类和接口,使您可以构建生命周期感知的组件,这些组件可以根据活动或片段的当前生命周期状态自动调整其行为。

基于AppCompatActivity的简单使用

1、需要引包,这里以Androidx的包为例

implementation androidx.appcompat:appcompat:1.1.0

2、实现LifecycleObserver接口,同时使用@OnLifecycleEvent监听状态变更

	public class DemoLifecycle implements LifecycleObserver {

        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        public void onCreate() {
        }

        @OnLifecycleEvent(Lifecycle.Event.ON_START)
        public void onStart() {
        }

        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        public void onResume() {
        }

        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        public void onPause() {
        }

        @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
        public void onStop() {
        }

        @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
        public void onDestroy() {
        }
    }

3、与Activity的lifecycle同步生命周期

public class DemoViewModelActivity extends AppCompatActivity {
    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.data_binding_activity);
        getLifecycle().addObserver(new DemoLifecycle());
    }
}

很简答,执行会发现DemoLifecycle跟随Activity生命周期同步进行。

自定义生命周期发布者

有些时候我们可以不能使用AppCompatActivity,比如项目早期有自定义的BaseActivity,并且BaseActivity没实现lifecycle功能。
1、Activity实现LifecycleOwner接口
2、new LifecycleRegistry()作为成员变量,用于发布状态
3、Activity生命周期中发布状态

public class DemoViewModelActivity extends Activity implements LifecycleOwner {

    private LifecycleRegistry lifecycleRegistry;

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.data_binding_activity);
        
        lifecycleRegistry = new LifecycleRegistry(this);

        lifecycleRegistry.setCurrentState(Lifecycle.State.CREATED);
    }

    @Override
    protected void onStart() {
        super.onStart();
        lifecycleRegistry.setCurrentState(Lifecycle.State.STARTED);
    }

    @NonNull
    @Override
    public Lifecycle getLifecycle() {
        return lifecycleRegistry;
    }
}

源码分析

这里我们从自定义的LifecycleOwner分析吧
1、首先看下LifecycleOwner接口

public interface LifecycleOwner {
    /**
     * Returns the Lifecycle of the provider.
     *
     * @return The lifecycle of the provider.
     */
    @NonNull
    Lifecycle getLifecycle();
}

只有一个getLifecycle接口,返回Lifecycle
2、看下Lifecycle

public abstract class Lifecycle {
    @RestrictTo(RestrictTo.Scope.LIBRARY_GROUP)
    @NonNull
    AtomicReference<Object> mInternalScopeRef = new AtomicReference<>();
    @MainThread
    public abstract void addObserver(@NonNull LifecycleObserver observer);
    @MainThread
    public abstract void removeObserver(@NonNull LifecycleObserver observer);
    @MainThread
    @NonNull
    public abstract State getCurrentState();
    @SuppressWarnings("WeakerAccess")
    public enum Event {
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
        ON_ANY
    }

    @SuppressWarnings("WeakerAccess")
    public enum State {
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;
        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }
}

定义了Event和State,主要还是通过Lifecycle添加和去除observer观察者
3、所以一切的重点都在LifecycleRegistry,这里精简下必要代码

public class LifecycleRegistry extends Lifecycle {
	private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();
	private final WeakReference<LifecycleOwner> mLifecycleOwner;
	
	public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
    }
    // 1、addObserver添加需要监听的LifecycleObserver
	public void addObserver(@NonNull LifecycleObserver observer) {
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
    }
    
    // 2、Activity等通过此接口分发生命周期
    @MainThread
    public void setCurrentState(@NonNull State state) {
        moveToState(state);
    }
    private void moveToState(State next) {
        ......
        sync();
    }
    // 3、调用forwardPass同时传入lifecycleOwner
    private void sync() {
    	......
    	LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        forwardPass(lifecycleOwner);
    }
    // 4、通过mObserverMap取出LifecycleObserver集合,循环执行dispatchEvent
    private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                popParentState();
            }
        }
    }
    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }
		
		// 5、执行mLifecycleObserver.onStateChange同步状态
        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
}

4、最终回调到了LifecycleObserver.onStateChange()方法

/**
 * Marks a class as a LifecycleObserver. It does not have any methods, instead, relies on
 * {@link OnLifecycleEvent} annotated methods.
 * <p>
 * @see Lifecycle Lifecycle - for samples and usage patterns.
 */
@SuppressWarnings("WeakerAccess")
public interface LifecycleObserver {

}

最终通过注解回调到了LifecycleObserver的实现类。这里就不详细介绍注解怎么起作用的了。有兴趣的可以自行研究。
附录一个不错的注解讲解:
秒懂,Java 注解 (Annotation)你可以这样学

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转载自blog.csdn.net/archie_7/article/details/105666353