Three.js--带阴影的旋转体

Demo演示地址   https://5mfivemeter.github.io/THREE/20191226.html

演示图片

源码   https://github.com/5mFiveMeter/5mFiveMeter.github.io/tree/master/THREE

     //之前要引入three.js     
 
     //
场景 var scene = new THREE.Scene(); //相机 此处选择透视相机(近大远小) /* *param 视野角度 我理解为上下眼皮中点和视网膜中心连线的夹角 *param 长宽比 哦 *param 距离近截面的距离 *param 距离远截面的距离 * 近截面和远截面之间的距离则是被渲染的范围 这里也就是距离相机 0.1-1000 范围 */ var camera = new THREE.PerspectiveCamera(60,window.innerWidth/window.innerHeight,0.1,1000); //相机位置 也可以直接属性赋值(camera.position.x=30 ...) camera.position.set(30,30,30); //设置相机的焦点 此时看向圆心 camera.lookAt(new THREE.Vector3(0,0,0)); //渲染器采用WebGLRenderer var renderer = new THREE.WebGLRenderer(); //渲染器尺寸 renderer.setSize(window.innerWidth,window.innerHeight); //渲染器加入到body中 document.body.appendChild(renderer.domElement); //设置渲染器颜色 renderer.setClearColor(new THREE.Color(0xe2e2e2)); //开启阴影 renderer.shadowMap.enabled = true; //承载台 //一个长15宽20的面 var paneGeometry = new THREE.PlaneGeometry(15,20); //表面不光泽的漫反射材质 var planeMaterial = new THREE.MeshLambertMaterial({color:0xcccccc}); //产生物体 var plane = new THREE.Mesh(paneGeometry,planeMaterial); //设置位置 plane.position.set(0,0,0); plane.rotation.x = -0.5*Math.PI; //能接受阴影投射 plane.receiveShadow=true; //添加到场景 scene.add(plane); //坐标轴 rgb-红绿蓝-xyz var axes = new THREE.AxesHelper(20); scene.add(axes); //光源 var spotLight = new THREE.SpotLight(0xffffff); spotLight.position.set(-40,60,-10); spotLight.castShadow = true; scene.add(spotLight); //盒子 var geometry = new THREE.BoxGeometry(4,4,4); var material = new THREE.MeshLambertMaterial({color:0x00ff00}); var cube = new THREE.Mesh(geometry,material); cube.castShadow = true; cube.position.set(0,4,0); scene.add(cube); render(); function render(){ requestAnimationFrame(render); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene,camera); }

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转载自www.cnblogs.com/fivemeter/p/12101484.html