数据-第10课-循环链表

第10课-循环链表

l  单链表的局限

(1)      单链表可以用于表示任意的线性关系。

(2)      有些线性关系是循环的,即没有队尾元素 ,即没有队尾元素。

1. 循环链表的定义

将单链表中最后一个数据元素的next指针指向第一个元素。

2. 循环链表拥有单链表的所有操作

(1)      创建链表。

(2)      销毁链表。

(3)      获取链表长度。

(4)      清空链表。

(5)      获取第pos个元素操作。

(6)      插入元素到位置pos。

(7)      删除位置pos。

例子--将单链表改写成循环链表

CircleList.h

#ifndef _CIRCLELIST_H_

#define _CIRCLELIST_H_

typedef void CircleList;

typedef struct _tag_CircleListNode CircleListNode;

struct _tag_CircleListNode

{

    CircleListNode* next;

};

CircleList* CircleList_Create();

void CircleList_Destroy(CircleList* list);

void CircleList_Clear(CircleList* list);

int CircleList_Length(CircleList* list);

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

CircleListNode* CircleList_Get(CircleList* list, int pos);

CircleListNode* CircleList_Delete(CircleList* list, int pos);

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Current(CircleList* list);

CircleListNode* CircleList_Next(CircleList* list);

#endif

CircleList.h

#include <stdio.h>

#include <malloc.h>

#include "CircleList.h"

typedef struct _tag_CircleList

{

    CircleListNode header;

    CircleListNode* slider;

    int length;

} TCircleList;

CircleList* CircleList_Create() // O(1)

{

    TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));

   

    if( ret != NULL )

    {

        ret->length = 0;

        ret->header.next = NULL;

        ret->slider = NULL;

    }

   

    return ret;

}

void CircleList_Destroy(CircleList* list) // O(1)

{

    free(list);

}

void CircleList_Clear(CircleList* list) // O(1)

{

    TCircleList* sList = (TCircleList*)list;

   

    if( sList != NULL )

    {

        sList->length = 0;

        sList->header.next = NULL;

        sList->slider = NULL;

    }

}

int CircleList_Length(CircleList* list) // O(1)

{

    TCircleList* sList = (TCircleList*)list;

    int ret = -1;

   

    if( sList != NULL )

    {

        ret = sList->length;

    }

   

    return ret;

}

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)

{

    TCircleList* sList = (TCircleList*)list;

    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);

    int i = 0;

   

    if( ret )

    {

        CircleListNode* current = (CircleListNode*)sList;

       

        for(i=0; (i<pos) && (current->next != NULL); i++)

        {

            current = current->next;

        }

       

        node->next = current->next;

        current->next = node;

       

        if( sList->length == 0 )

        {

            sList->slider = node;

            node->next = node;

        }

       

        sList->length++;

    }

   

    return ret;

}

CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)

{

    TCircleList* sList = (TCircleList*)list;

    CircleListNode* ret = NULL;

    int i = 0;

   

    if( (sList != NULL) && (pos >= 0) )

    {

        CircleListNode* current = (CircleListNode*)sList;

       

        for(i=0; i<pos; i++)

        {

            current = current->next;

        }

       

        ret = current->next;

    }

   

    return ret;

}

CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)

{

    TCircleList* sList = (TCircleList*)list;

    CircleListNode* ret = NULL;

    int i = 0;

   

    if( (sList != NULL) && (pos >= 0) )

    {

        CircleListNode* current = (CircleListNode*)sList;

        CircleListNode* first = sList->header.next;

        CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);

       

        for(i=0; i<pos; i++)

        {

            current = current->next;

        }

       

        ret = current->next;

        current->next = ret->next;

       

        sList->length--;

       

        if( first == ret )

        {

            sList->header.next = ret->next;

            last->next = ret->next;

        }

       

        if( sList->slider == ret )

        {

            sList->slider = ret->next;

        }

       

        if( sList->length == 0 )

        {

            sList->header.next = NULL;

            sList->slider = NULL;

        }

    }

   

    return ret;

}

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)

{

    TCircleList* sList = (TCircleList*)list;

    CircleListNode* ret = NULL;

    int i = 0;

   

    if( sList != NULL )

    {

        CircleListNode* current = (CircleListNode*)sList;

       

        for(i=0; i<sList->length; i++)

        {

            if( current->next == node )

            {

                ret = current->next;

                break;

            }

           

            current = current->next;

        }

        

        if( ret != NULL )

        {

            CircleList_Delete(sList, i);

        }

    }

   

    return ret;

}

CircleListNode* CircleList_Reset(CircleList* list) // O(1)

{

    TCircleList* sList = (TCircleList*)list;

    CircleListNode* ret = NULL;

   

    if( sList != NULL )

    {

        sList->slider = sList->header.next;

        ret = sList->slider;

    }

   

    return ret;

}

CircleListNode* CircleList_Current(CircleList* list) // O(1)

{

    TCircleList* sList = (TCircleList*)list;

    CircleListNode* ret = NULL;

   

    if( sList != NULL )

    {

        ret = sList->slider;

    }

   

    return ret;

}

CircleListNode* CircleList_Next(CircleList* list) // O(1)

{

    TCircleList* sList = (TCircleList*)list;

    CircleListNode* ret = NULL;

   

    if( (sList != NULL) && (sList->slider != NULL) )

    {

        ret = sList->slider;

        sList->slider = ret->next;

    }

   

    return ret;

}

main.c

#include <stdio.h>

#include <stdlib.h>

#include "CircleList.h"

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

struct Value

{

    CircleListNode header;

    int v;

};

int main(int argc, char *argv[])

{

    int i = 0;

    CircleList* list = CircleList_Create();

   

    struct Value v1;

    struct Value v2;

    struct Value v3;

    struct Value v4;

    struct Value v5;

    struct Value v6;

    struct Value v7;

    struct Value v8;

   

    v1.v = 1;

    v2.v = 2;

    v3.v = 3;

    v4.v = 4;

    v5.v = 5;

    v6.v = 6;

    v7.v = 7;

    v8.v = 8;

   

    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));

   

    CircleList_Insert(list, (CircleListNode*)&v5, 5);

    CircleList_Delete(list, 0);

   

    for(i=0; i<2*CircleList_Length(list); i++)

    {

        struct Value* pv = (struct Value*)CircleList_Get(list, i);

       

        printf("%d\n", pv->v);

    }

   

    printf("\n");

   

    while( CircleList_Length(list) > 0 )

    {

        struct Value* pv = (struct Value*)CircleList_Delete(list, 0);

       

        printf("%d\n", pv->v);

    }

   

    printf("\n");

   

    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));

   

    for(i=0; i<CircleList_Length(list); i++)

    {

        struct Value* pv = (struct Value*)CircleList_Next(list);

       

        printf("%d\n", pv->v);

    }

   

    printf("\n");

   

    CircleList_Reset(list);

   

    while( CircleList_Length(list) > 0 )

    {

        struct Value* pv = NULL;

       

        for(i=1; i<3; i++)

        {

            CircleList_Next(list);

        }

       

        pv = (struct Value*)CircleList_Current(list);

       

        printf("%d\n", pv->v);

       

        CircleList_DeleteNode(list, (CircleListNode*)pv);

    }

   

    CircleList_Destroy(list);

   

         return 0;

}

3. 游标的定义

在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。

4. 循环链表的新操作

(1)      获取当前游标指向的数据元素。

(2)      将游标重置指向链表中的第一个数据元素。

(3)      将游标移动指向到链表中的下一个数据元素。

(4)      直接指定删除链表中的某个数据元素。

CircleListNode* CircleList_Current(CircleList* list);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Next(CircleList* list);

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

约瑟夫问题

n 个人围成一个圆圈,首先第 ,首先第 1 个人从 1 开始一个人一个人顺时针报数,报到第 m 个人,令其出列。然后再从下一 个人开始从 1 顺时针报数,报到第 m 个人,再令其出列,…,如此下去,求出列顺序。

小结

l  循环链表只是在单链表的基础上做了一个加强。

l  循环链表可以完全取代单链表的使用。

l  循环链表的Next和Current操作可以高效的遍历。

l  链表中的所有元素。

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转载自www.cnblogs.com/free-1122/p/11322743.html
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