Python骇客帝国弹幕1.0

#骇客帝国弹幕1.0
import pygame
import sys 
import random
pygame.init()
SCREEN_SIZE = (1024, 768)
screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
dtext = [] 
font = pygame.font.SysFont("arial", 26);
font_height = font.get_linesize()
btxt=[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
while True:
    random.shuffle(btxt)
    dtext.append(btxt)

    if pygame.event.get() == pygame.QUIT:
        sys.exit()
 
    screen.fill((20,10, 10))
    y = SCREEN_SIZE[1]-font_height
    #找一个合适的起笔位置,最下面开始但是要留一行的空
    for text in reversed(dtext):
        screen.blit( font.render(str(text), True, (0, 250, 0)), (0, y) )
        #以后会讲
        y-=font_height
        #把笔提一行

import pygame
import sys 
import random
pygame.init()
SCREEN_SIZE = (1024, 768)
screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
dtext = [] 
font = pygame.font.SysFont("arial", 26);
font_height = font.get_linesize()
btxt=[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
while True:
    random.shuffle(btxt)
    dtext.append(btxt)

    if pygame.event.get() == pygame.QUIT:
        sys.exit()
 
    screen.fill((20,10, 10))
    y = SCREEN_SIZE[1]-font_height
    #找一个合适的起笔位置,最下面开始但是要留一行的空
    for text in reversed(dtext):
        screen.blit( font.render(str(text), True, (0, 250, 0)), (0, y) )
        #以后会讲
        y-=font_height
        #把笔提一行
 
    pygame.display.update()


 
    pygame.display.update()

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转载自blog.csdn.net/zilong9000/article/details/84249353
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