CAD用多义线动态画矩形框

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动态拖放时的绘制事件:

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    function DynWorldDrawMatrix1( pCustomEntity, pWorldDraw, curPt) {

    //与用户交互在图面上提取一个点

    var vBasePt = pCustomEntity.GetPoint("BasePoint");

    //绘制一个直线

    //参数一直线的开始点x坐标,参数二直线的开始点y坐标,参数三直线的结束点x坐标,参数四直线的结束点y坐标

    pWorldDraw.DrawLine (vBasePt.x, vBasePt.y, vBasePt.x, curPt.y);

    pWorldDraw.DrawLine (vBasePt.x, curPt.y, curPt.x, curPt.y);

    pWorldDraw.DrawLine (curPt.x, curPt.y, curPt.x, vBasePt.y);

    pWorldDraw.DrawLine (curPt.x, vBasePt.y, vBasePt.x, vBasePt.y);

}

  

动态绘制矩形框:

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   //绘制矩形框

function DrawPathToPolyline() {

    // 创建一个与用户交互取点的对象。

    var point1 = mxOcx.GetPoint(false,0,0,"\n 点取开始点:");

    if(point1 == null)

    {

        return;

    }

    var getSecondPt = mxOcx.NewComObject("IMxDrawUiPrPoint");

    getSecondPt.message = "第二点";

    getSecondPt.basePoint = point1;

    //不开启皮筋效果

    getSecondPt.setUseBasePt(false);

    //调用

    var spDrawData = getSecondPt.InitUserDraw("TestDynDrawMatrix1");

    // 设置动态绘制参数.

    spDrawData.SetPoint("BasePoint", point1);

    // 开始取第二个点。

    if (getSecondPt.go() != 1)

        return;

    mxOcx.PathMoveTo(point1.x, point1.y);

    mxOcx.PathLineTo(point1.x, getSecondPt.value().y);

    mxOcx.PathLineTo(getSecondPt.value().x, getSecondPt.value().y);

    mxOcx.PathLineTo(getSecondPt.value().x, point1.y);

    mxOcx.PathMakeClosed();

    mxOcx.DrawPathToPolyline();

}

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转载自blog.csdn.net/u013725001/article/details/91360318