Android OpenGL 2.1 即时音效

MainActivity.java

package com.fisnail;

import java.util.HashMap;

import android.app.Activity;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.Toast;

/**
 * 
 * @author 粪豆的蜗牛([email protected])
 * 
 */
public class MainActivity extends Activity {
	/**
	 * 播放按钮
	 */
	private Button btn_id_play;
	/**
	 * 停止按钮
	 */
	private Button btn_id_stop;
	/**
	 * 声明SoundPool引用
	 */
	private SoundPool soundPool;
	/**
	 * 用于存放声音文件的Map
	 */
	private HashMap<Integer, Integer> hashMap;
	/**
	 * 当前播放的音频id
	 */
	private int currentStreamId;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		btn_id_play = (Button) findViewById(R.id.btn_main_play);
		btn_id_stop = (Button) findViewById(R.id.btn_main_stop);
		initSoundPool();
		btn_id_play.setOnClickListener(new OnClickListener() {

			@Override
			public void onClick(View v) {
				// TODO Auto-generated method stub
				playSound(1, 0);
				Toast.makeText(getBaseContext(), "开始播放音效", 
						Toast.LENGTH_SHORT)
						.show();
			}
		});
		btn_id_stop.setOnClickListener(new OnClickListener() {

			@Override
			public void onClick(View v) {
				// TODO Auto-generated method stub
				soundPool.stop(currentStreamId);
				Toast.makeText(getBaseContext(), "停止播放音效",
						Toast.LENGTH_SHORT)
						.show();
			}
		});
	}

	private void initSoundPool() {
		/**
		 * 创建SoundPool对象 public SoundPool (int maxStreams, 
		 * int streamType, int srcQuality) 
		 * maxStreams:该参数用于设置最多同时能够播放多少个音效
		 * streamType:该参数设置音频类型,在游戏中通常设置为STREAM_MUSIC
		 * srcQuality:该参数设置音频文件的质量,目前还不知具体作用,默认设置为0
		 */
		soundPool = new SoundPool(1, AudioManager.STREAM_MUSIC, 0);
		hashMap = new HashMap<Integer, Integer>();
		/**
		 * 加载音频文件 public int load (Context context, int resId,
		 *  int priority)
		 * context:应用程序上下文 resId:资源id【由于SoundPool设计的初衷是用于无延时的
		 * 播放游戏中的短促音效,
		 * 因此实际开发中应该只将长度小于7s的声音资源放进SoundPool,否则可能加载失败或者内存
		 * 占用过大】 priority:优先级
		 */
		hashMap.put(1, soundPool.load(this, R.raw.test, 1));
	}

	private void playSound(int sound, int loop) {
		AudioManager audioManager = (AudioManager) this
				.getSystemService(Context.AUDIO_SERVICE);
		float streamVolumeCurrent = audioManager
				.getStreamVolume(AudioManager.STREAM_MUSIC);
		// 获取当前音量
		float streamVolumeMax = audioManager
				.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
		// 获取系统最大音量
		float volume = streamVolumeCurrent / streamVolumeMax;
		// 计算得到播放音量
		/**
		 * 播放音效 public final int play (int soundID, float leftVolume,
		 *  float rightVolume, int priority, int loop, float rate)
		 *  soundID:播放音效的id
		 * leftVolume:左声道音量 rightVolume:右声道音量 priority:优先级0最低 
		 * loop:循环 0不循环 -1
		 * 永远循环 rate:播放速度 0.5~2.0f 1.0f为正常速度
		 */
		currentStreamId = soundPool.play(hashMap.get(sound), volume, 
				volume, 1,loop, 1.0f);
	}

}

 activity_main.xml

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context=".MainActivity" >
    
	<!-- Title -->
    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:id="@+id/tv_main_title"
        android:text="@string/tv_main_title"
        android:layout_centerHorizontal="true"
        />
    <!--播放按钮 -->
    <Button android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:id="@+id/btn_main_play"
        android:text="@string/btn_main_play_text"
        android:layout_below="@id/tv_main_title"/>
    <!--停止按钮  -->
    <Button android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:id="@+id/btn_main_stop"
        android:text="@string/btn_main_stop_text"
        android:layout_below="@id/btn_main_play"/>

</RelativeLayout>

 strings.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <string name="app_name">即时音效</string>
    <string name="action_settings">Settings</string>
    <string name="hello_world">Hello world!</string>
    
    
    <!--MainActivity  -->
    
    <!--标题Title  -->
    <string name="tv_main_title">即时音效</string>
    <!--播放按钮  -->
    <string name="btn_main_play_text">播放音效</string>
    <!--停止按钮  -->
    <string name="btn_main_stop_text">停止播放</string>

</resources>

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转载自fisnail.iteye.com/blog/1990543
2.1