夜光带你走进python开发 (进阶三)游戏开发

版权声明:Genius https://blog.csdn.net/weixin_41987706/article/details/89707366

夜光序言:

 

 

 

陌生的人只知我安静或开朗,了解的人知道我的中二和犯傻,冷漠和疯狂,懂我的人才知我的温柔与沉默,孤独与忧伤。

 

 

正文:

#  夜光


import math
import pygame,sys
from pygame.locals import *

pygame.init()
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption("Genius:The Pie Game - Press 1,2,3,4")
myfont = pygame.font.Font(None, 60)

color = 200, 200, 0
color1 = 0, 200, 255
width = 4
x = 300
y = 250
radius = 200
position = x - radius, y - radius, radius * 2, radius * 2

piece1 = False
piece2 = False
piece3 = False
piece4 = False

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
        elif event.type == KEYUP:
            if event.key == pygame.K_ESCAPE:
                sys.exit()
            elif event.key == pygame.K_1:
                piece1 = True
            elif event.key == pygame.K_2:
                piece2 = True
            elif event.key == pygame.K_3:
                piece3 = True
            elif event.key == pygame.K_4:
                piece4 = True

    # 清屏
    screen.fill((0, 0, 200))

    # 绘制4个数字
    textImg1 = myfont.render("1", True, color)
    screen.blit(textImg1, (x + radius / 2 - 20, y - radius / 2))
    textImg2 = myfont.render("2", True, color)
    screen.blit(textImg2, (x - radius / 2, y - radius / 2))
    textImg3 = myfont.render("3", True, color)
    screen.blit(textImg3, (x - radius / 2, y + radius / 2 - 20))
    textImg4 = myfont.render("4", True, color)
    screen.blit(textImg4, (x + radius / 2 - 20, y + radius / 2 - 20))

    # 判断是否绘制饼
    if piece1:
        start_angle = math.radians(0)
        end_angle = math.radians(90)
        pygame.draw.arc(screen, color1, position, start_angle, end_angle, width)
        pygame.draw.line(screen, color1, (x, y), (x, y - radius), width)
        pygame.draw.line(screen, color1, (x, y), (x + radius, y), width)
    if piece2:
        start_angle = math.radians(90)
        end_angle = math.radians(180)
        pygame.draw.arc(screen, color1, position, start_angle, end_angle, width)
        pygame.draw.line(screen, color1, (x, y), (x, y - radius), width)
        pygame.draw.line(screen, color1, (x, y), (x - radius, y), width)
    if piece3:
        start_angle = math.radians(180)
        end_angle = math.radians(270)
        pygame.draw.arc(screen, color1, position, start_angle, end_angle, width)
        pygame.draw.line(screen, color1, (x, y), (x - radius, y), width)
        pygame.draw.line(screen, color1, (x, y), (x, y + radius), width)
    if piece4:
        start_angle = math.radians(270)
        end_angle = math.radians(360)
        pygame.draw.arc(screen, color1, position, start_angle, end_angle, width)
        pygame.draw.line(screen, color1, (x, y), (x, y + radius), width)
        pygame.draw.line(screen, color1, (x, y), (x + radius, y), width)

    # 是否4个饼都被绘制完成
    if piece1 and piece2 and piece3 and piece4:
        color = 0, 255, 0

    pygame.display.update()

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转载自blog.csdn.net/weixin_41987706/article/details/89707366