版权声明:Genius https://blog.csdn.net/weixin_41987706/article/details/89708857
夜光序言:
一米阳光 折射山水之间
你亦乘舟 启唇轻吟上邪
身姿缥缈 不似红尘中人
我亦为你 就此一见倾心
正文:Pygame绘制机制简介
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夜光:Pygame屏幕尺寸和模式设置
pygame.display.set_mode(r=(0,0), flags=0)
屏幕设置为大小可调
pygame.display.set_mode(r=(0,0)
, flags=0
)
pygame.display.Info()
# 夜光: Pygame Wall Ball Game version 4 全屏型
import pygame,sys
pygame.init()
vInfo = pygame.display.Info() # 夜光:窗口全屏显示
size = width, height = vInfo.current_w, vInfo.current_h
speed = [1,1]
BLACK = 0, 0, 0
#print(pygame.display.Info())
#screen = pygame.display.set_mode(size, pygame.RESIZABLE) #窗口大小可调
#screen = pygame.display.set_mode(size, pygame.NOFRAME) #窗口无边框
screen = pygame.display.set_mode(size, pygame.FULLSCREEN) #窗口全屏显示
pygame.display.set_caption("Pygame壁球")
ball = pygame.image.load("PYG02-ball.gif")
ballrect = ball.get_rect()
fps = 300
fclock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1)*int(speed[0]/abs(speed[0]))
elif event.key == pygame.K_RIGHT:
speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1
elif event.key == pygame.K_UP:
speed[1] = speed[1] + 1 if speed[1] > 0 else speed[1] - 1
elif event.key == pygame.K_DOWN:
speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1)*int(speed[1]/abs(speed[1]))
elif event.key == pygame.K_ESCAPE:
sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = - speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = - speed[1]
screen.fill(BLACK)
screen.blit(ball, ballrect)
pygame.display.update()
fclock.tick(fps)