三子棋哟

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>


//3x3棋盘
//'x'表示玩家棋子  'o'表示电脑棋子 ' ' 未落子
//1.游戏开始时,初始化棋盘,把所有元素设为 ' '.
//2.提示玩家落子,输入一个坐标.
//3.判断胜负.
//4.电脑落子.(基于随机数的方式)
//5.判定胜负

int Menu() {
	printf("========================\n");
	printf("1.开始游戏\n");
	printf("0.结束游戏\n");
	printf("========================\n");
	int choice = 0;
	scanf("%d", &choice);
	return choice;
}

#define MAX_ROW 3
#define MAX_COL 3

char chess_board[MAX_ROW][MAX_COL];

void Init() {
	//初始化棋盘
	for (int row = 0; row < MAX_ROW; ++row) {
		for (int col = 0; col < MAX_COL; ++col) {
			chess_board[row][col] = ' ';
		}
	}
	srand((unsigned int)time(0));
}

void Print() {
	//打印棋盘
	for (int row = 0; row < MAX_COL; ++row){
		printf("%c   | %c | %c |\n", chess_board[row][0],
			chess_board[row][1], chess_board[row][2]);
		printf(" ---|---|---|\n");
	}
	
}

void PlayerMove() {
	printf("玩家请落子\n");
	while (1) {
		printf("请输入落子坐标(row,col):\n");
		int row = 0;
		int col = 0;
		scanf("%d %d", &row, &col);
		//检查坐标合法性
		if (row < 0 || row >= MAX_ROW || col < 0 ||col>= MAX_COL) {
			printf("您输入的坐标有误,请重新输入:\n");
			continue;
		}
		if (chess_board[row][col]!=' '){
			printf("您输入的坐标被占用\n");
			continue;
		}
		chess_board[row][col] = 'x';
		break;
	}
	printf("玩家落子完毕\n");
}
void ComputerMove() {
	printf("电脑落子\n");
	while (1) {
		int row = rand() % 3;
		int col = rand() % 3;
		if (chess_board[row][col] != ' ') {
			continue;
		}
		chess_board[row][col] = 'o';
		
		break;
	}
	printf("电脑落子完毕\n");
}
//棋盘满返回1,否则返回0
int IsFull() {
	for (int row = 0; row < MAX_ROW; ++row) {
		for (int col = 0; col < MAX_COL; ++col) {
			if ( chess_board[row][col]  ==  ' '){
				return 0;
			}
		}
	}
	return 1;
}
//返回值 ‘x’表示玩家胜
//返回值 ‘o’表示电脑胜
//返回值 ‘q’表示和棋
//返回值 ‘ ’表示胜负未分
char CheckWinner() {
	//所有行是否连起
	for (int row = 0; row < MAX_ROW; ++row) {
		if (chess_board[row][0] == chess_board[row][1] 
			&& chess_board[row][0] == chess_board[row][2]) {
			return chess_board[row][0];
		}
	}
	//所有列是否连起.
	for (int col = 0; col < MAX_COL; ++col) {
		if (chess_board[0][col] == chess_board[1][col]
			&& chess_board[0][col] == chess_board[2][col]) {
			return chess_board[0][col];
		}
	}
	//所有对角线是否连起
	if (chess_board[0][0] == chess_board[1][1]
		&& chess_board[0][0] == chess_board[2][2]) {
		return chess_board[0][0];
	}
	if (chess_board[0][2] == chess_board[1][1]
		&& chess_board[0][2] == chess_board[2][0]) {
		return chess_board[0][2];
	}
	//和棋 棋盘满但未分胜负
	if (IsFull()) {
		return 'q';
	}
	return ' ';
}
		
void Game() {
    //1.初始化棋盘
	Init();
	char winner = ' ';
	while (1){
		//2.打印棋盘
		Print();
		//3.玩家落子
		PlayerMove();
		//4.判断胜负
		winner=CheckWinner();
		if (winner != ' ') {
			break;
		}
		//5.电脑落子
		ComputerMove();
		//6.判断胜负
		winner = CheckWinner();
		if (winner != ' ') {
			break;
		}
		}
	if (winner == 'x') {
		printf("您赢了\n");
		Print();
	}
	else if (winner == 'o') {
		printf("电脑赢了\n");
		Print();
	}
	else if (winner == 'q') {
		printf("您和棋了\n");
	}
	else{
		printf("出bug了");
	}
}





int main() {
	while (1) {
		int choice = Menu();
		if (choice == 1) {
			Game();
		}
		else if (choice == 0) {
			printf("游戏结束\n");
			break;
		}
		else {
			printf("您的输入有误\n");
		}
	}
	system("pause");
	return 0;
}

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转载自blog.csdn.net/nihuhui666/article/details/88993017