#include <stdio.h>
#include <stdlib.h>
#define ERROR NULL
typedef enum {false, true} bool;
typedef int ElementType;
typedef struct LNode *PtrToLNode;
struct LNode {
ElementType Data;
PtrToLNode Next;
};
typedef PtrToLNode Position;
typedef PtrToLNode List;
List MakeEmpty();
Position Find( List L, ElementType X );
bool Insert( List L, ElementType X, Position P );
bool Delete( List L, Position P );
int main()
{
List L;
ElementType X;
Position P;
int N;
bool flag;
L = MakeEmpty();
scanf("%d", &N);
while ( N-- ) {
scanf("%d", &X);
flag = Insert(L, X, L->Next);
if ( flag==false ) printf("Wrong Answer\n");
}
scanf("%d", &N);
while ( N-- ) {
scanf("%d", &X);
P = Find(L, X);
if ( P == ERROR )
printf("Finding Error: %d is not in.\n", X);
else {
flag = Delete(L, P);
printf("%d is found and deleted.\n", X);
if ( flag==false )
printf("Wrong Answer.\n");
}
}
flag = Insert(L, X, NULL);
if ( flag==false ) printf("Wrong Answer\n");
else
printf("%d is inserted as the last element.\n", X);
P = (Position)malloc(sizeof(struct LNode));
flag = Insert(L, X, P);
if ( flag==true ) printf("Wrong Answer\n");
flag = Delete(L, P);
if ( flag==true ) printf("Wrong Answer\n");
for ( P=L->Next; P; P = P->Next ) printf("%d ", P->Data);
return 0;
}
List MakeEmpty()
{
List L=(List)malloc(sizeof(struct LNode));
L->Next=NULL;
return L;
}
Position Find( List L, ElementType X )
{
List p= L->Next;
while(p)
{
if(p->Data==X)
{
return p;
}
p=p->Next;
}
return ERROR;
}
bool Insert( List L, ElementType X, Position P )
{
List q= L;
while(q)
{
if(q->Next==P)
{
List node=(List)malloc(sizeof(struct LNode));
node->Data=X;
node->Next=q->Next;
q->Next=node;
return true;
}
q=q->Next;
}
printf("Wrong Position for Insertion\n");
return false;
}
bool Delete( List L, Position P )
{
List q=L;
while(q)
{
if(q->Next==P)
{
q->Next=q->Next->Next;
return true;
}
q=q->Next;
}
printf("Wrong Position for Deletion\n");
return false;
}