Python实现飞机大战(封装后版本)

图片见上一版本

import pygame,random,time,os
from pygame.locals import *
def getPic(path):
    return os.path.join('D:\\python使用软件\\IT研究院-Python\\New_Stydy\\img',path)
class Base():
    def __init__(self, x, y, windows):
        self.x = x
        self.y = y
        self.windows = windows
class BaseBullet(Base):
    def draw(self):
        self.windows.blit(self.pic, (self.x, self.y))
        self.move()
class HeroBullet(BaseBullet):
    def __init__(self,x,y,windows):
        super().__init__(x,y,windows)
        self.pic=pygame.image.load(getPic('bullet.png'))
    def move(self):
        self.y-=5
class enemyBullet(BaseBullet):
    def __init__(self,x,y,windows):
        super().__init__(x, y, windows)
        self.pic = pygame.image.load(getPic('bullet1.png'))
    def move(self):
        self.y+=5
class BasePlane(Base):
    def __init__(self, x, y, windows,normalImageList,bombImageIndex):
        super().__init__(x,y,windows)
        self.normalImageList = normalImageList
        self.normalIndex = 0
        self.bombImageList = bombImageIndex
        self.bombImageIndex = 0
        self.isBomb = False
        self.biuList = []
    def draw(self):
        if self.isBomb == False:
            pic = pygame.image.load(getPic(self.normalImageList[self.normalIndex]))
            self.windows.blit(pic, (self.x, self.y))
            self.normalIndex = (self.normalIndex + 1) % len(self.normalImageList)
        else:
            if self.bombImageIndex == len(self.bombImageList):
                time.sleep(0.8)
                exit(0)
            pic = pygame.image.load(getPic(self.bombImageList[self.bombImageIndex]))
            self.windows.blit(pic, (self.x, self.y))
            self.bombImageIndex = (self.bombImageIndex + 1)
            time.sleep(0.6)
class EnemyPlane(BasePlane):
    def __init__(self, x, y, windows):
        super().__init__(x,y,windows,['enemy1.png'],['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png'])
        self.direct = '左'
    def draw(self):
        super().draw()
        self.move()
        self.fire()
        for biu in self.biuList:
            biu.draw()
            self.biuList.remove(biu) if biu.y > 650 else ''
    def move(self):
        if self.direct == '左':
            self.x -= 3
            if self.x <= 0:
                self.direct = '右'
        elif self.direct == '右':
            self.x += 3
            if self.x >= 411:
                self.direct = '左'
    def fire(self):
        x = random.randint(0, 100)
        if x == 5 or x == 75:
            oneBiu = enemyBullet(self.x + 69 // 2 - 9 // 2, self.y + 89, windows)
            self.biuList.append(oneBiu)
    def pzjc(self, bList):
        eRect = Rect(self.x, self.y, 69, 89)
        for biu in bList:
            bRect = Rect(biu.x, biu.y, 22, 22)
            if bRect.colliderect(eRect):
                self.isBomb = True
class HeroPlane(BasePlane):
    def __init__(self,x,y,windows):
        super().__init__(x,y,windows,['hero1.png','hero2.png'],['hero_blowup_n1.png','hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png'])
    def draw(self):
        super().draw()
        for biu in self.biuList:
            biu.draw()
            self.biuList.remove(biu) if biu.y<0 else''
    def dealEvent(self,eventList):
        for event in eventList:
            if event.type==QUIT:
                exit(0)
            if event.type==KEYDOWN:
                if event.key==K_LEFT:
                    self.x = self.x - 5 if self.x >= 5 else 0
                elif event.key==K_RIGHT:
                    self.x = self.x + 5 if self.x <= 375 else 380
                elif event.key == K_UP:
                    self.y = self.y - 5 if self.y >= 5 else 0
                elif event.key == K_DOWN:
                    self.y = self.y + 5 if self.y <= 516 else 521
                elif event.key==K_SPACE:
                    oneBiu=HeroBullet(self.x+39,self.y-22,windows)
                    self.biuList.append(oneBiu)
    def pzjc(self,bList):
        eRect=Rect(self.x,self.y,100,124)
        for biu in bList:
            bRect=Rect(biu.x,biu.y,9,21)
            if bRect.colliderect(eRect):
                self.isBomb=True
windows=pygame.display.set_mode((480,650),0,32)
pygame.display.set_caption('灰机大战')
icon=pygame.image.load(getPic('icon72x72.png'))
pygame.key.set_repeat(20,30)
pygame.display.set_icon(icon)
bg=pygame.image.load(getPic('background.png'))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)
enemyPlane=EnemyPlane(205.5,0,windows)
while True:
    windows.blit(bg,(0,0))
    heroPlane.draw()
    enemyPlane.draw()
    enemyPlane.pzjc(heroPlane.biuList)
    heroPlane.pzjc(enemyPlane.biuList)
    heroPlane.dealEvent(pygame.event.get())
    pygame.display.update()

猜你喜欢

转载自blog.csdn.net/Liang_Ren_/article/details/88541501