Android 弹幕制作

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效果图 难受

使用开源框架 DanmaKuView
 

先上布局
 

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">


    <VideoView
        android:id="@+id/video"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />

    <master.flame.danmaku.ui.widget.DanmakuView
        android:id="@+id/dv"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />


    <LinearLayout
        android:id="@+id/ll"
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:layout_alignParentBottom="true"
        android:background="#fff"
        android:visibility="gone">

        <EditText
            android:id="@+id/edit_text"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"/>

        <Button
            android:id="@+id/send"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="send"/>

    </LinearLayout>

</RelativeLayout>

再来是逻辑

package com.example.yangzhan.danmu;

import android.graphics.Color;
import android.net.Uri;
import android.os.Build;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;

import android.text.TextUtils;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.VideoView;

import java.util.Random;

import master.flame.danmaku.controller.DrawHandler;
import master.flame.danmaku.danmaku.model.BaseDanmaku;
import master.flame.danmaku.danmaku.model.DanmakuTimer;
import master.flame.danmaku.danmaku.model.IDanmakus;
import master.flame.danmaku.danmaku.model.android.DanmakuContext;
import master.flame.danmaku.danmaku.model.android.Danmakus;
import master.flame.danmaku.danmaku.parser.BaseDanmakuParser;
import master.flame.danmaku.ui.widget.DanmakuView;


public class MainActivity extends AppCompatActivity {
    private static final String TAG = "MainActivity";
    private VideoView mVideoView;
    private DanmakuView mDanmakuView;
    private DanmakuContext mDanmakuContext;
    private boolean showDanmaku;
    private EditText mEditText;
    private Button mButton;
    private LinearLayout mLinearLayout;


    private BaseDanmakuParser mParser=new BaseDanmakuParser() {
        @Override
        protected IDanmakus parse() {
            Log.d(TAG, "parse: ");
            return new Danmakus();
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        Log.d(TAG, "onCreate: ");
       mVideoView = findViewById(R.id.video);
       mVideoView.setVideoURI(Uri.parse("android.resource://"+getPackageName()+"/"+R.raw.shusheng));
       mVideoView.start();

        mDanmakuView=findViewById(R.id.dv);
        mDanmakuView.enableDanmakuDrawingCache(true);//提升屏幕绘制效率
        mDanmakuView.setCallback(new DrawHandler.Callback() {
            @Override
            public void prepared() {
                Log.d(TAG, "prepared: ");
                showDanmaku=true;
                mDanmakuView.start();//开始弹幕
                generateSomeDanmaku();

            }

            @Override
            public void updateTimer(DanmakuTimer timer) {
                Log.d(TAG, "updateTimer: ");

            }

            @Override
            public void danmakuShown(BaseDanmaku danmaku) {
                Log.d(TAG, "danmakuShown: ");
            }

            @Override
            public void drawingFinished() {
                Log.d(TAG, "drawingFinished: ");
            }
        });
        mDanmakuContext=DanmakuContext.create();
        mDanmakuView.prepare(mParser,mDanmakuContext);
       mLinearLayout=findViewById(R.id.ll);
       mButton=findViewById(R.id.send);
       mEditText=findViewById(R.id.edit_text);
       mDanmakuView.setOnClickListener(new View.OnClickListener() {
           @Override
           public void onClick(View view) {
               if(mLinearLayout.getVisibility()==View.GONE){
                   mLinearLayout.setVisibility(View.VISIBLE);
               }else {
                   mLinearLayout.setVisibility(View.GONE);
               }
           }
       });

       mButton.setOnClickListener(new View.OnClickListener() {
           @Override
           public void onClick(View view) {
               String content = mEditText.getText().toString();
               if(!TextUtils.isEmpty(content)){
                   addDanmaku(content,true);
                   mEditText.setText("");
               }
           }
       });

       getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
           @Override
           public void onSystemUiVisibilityChange(int i) {
               if(i==View.SYSTEM_UI_FLAG_VISIBLE){
                   onWindowFocusChanged(true);
               }
           }
       });




    }

    @Override
    public void onWindowFocusChanged(boolean hasFocus) {//Activity得到或者失去焦点的时候 就会call。。得到焦点时 hasFocus = true
        super.onWindowFocusChanged(hasFocus);
        Log.d(TAG, "onWindowFocusChanged: hasFocus = "+hasFocus);
        if(hasFocus&& Build.VERSION.SDK_INT>=19){
            View decorView = getWindow().getDecorView();
            decorView.setSystemUiVisibility(
                    View.SYSTEM_UI_FLAG_LAYOUT_STABLE  //稳定布局,主要是在全屏和非全屏切换时,布局不要有大的变化
                    |View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION  //将布局内容拓展到导航栏的后面
                    |View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN  //将布局内容拓展到状态的后面。
                    |View.SYSTEM_UI_FLAG_HIDE_NAVIGATION    //隐藏导航栏,点击屏幕任意区域,导航栏将重新出现,并且不会自动消失。
                    |View.SYSTEM_UI_FLAG_FULLSCREEN     //隐藏状态栏,点击屏幕区域不会出现,需要从状态栏位置下拉才会出现。
                    |View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY //它在全屏模式下,用户上下拉状态栏或者导航栏时,这些系统栏只是以半透明的状态显示出来,并且在一定时间后会自动消息。
            );
        }
    }

    //随机生成弹幕
    private void generateSomeDanmaku(){
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (showDanmaku){
                    int time = new Random().nextInt(300);
                    String count="藤西 "+time+"号";
                    addDanmaku(count,false);
                    try {
                        Thread.sleep(time);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }

                }
            }
        }).start();
    }

    //添加一个新的弹幕
    private void addDanmaku(String content,boolean with){
        int r,g,b;
        BaseDanmaku danmaku = mDanmakuContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);//创建弹幕对象 模式为从右至左
        danmaku.text=content; //弹幕内容
        danmaku.padding=5;
        danmaku.textSize=sp2px(20);
        Random random =new Random();
        r = random.nextInt(256);
        g = random.nextInt(256);
        b = random.nextInt(256);
        danmaku.textColor= Color.rgb(r,g,b);
        danmaku.setTime(mDanmakuView.getCurrentTime());
        if(with){
            danmaku.borderColor=Color.RED;
        }
        mDanmakuView.addDanmaku(danmaku);
    }

    private int sp2px(float spValue){
        float fontScale=getResources().getDisplayMetrics().scaledDensity;
        return (int) (spValue*fontScale+0.5f);
    }
}

效果图 大致内容 注释都已经写好了

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转载自blog.csdn.net/qq_32425789/article/details/88534016
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