转载 prefab赋值方法

方法一:GameObject objPrefab = (MonoBehaviour.Instantiate(mPrefab, Vector3.zero, Quaternion.identity) as GameObject);

方法二:GameObject objPrefab = (GameObject)Resources.Load(“Prefabs/myPrefab”);

方法三:GameObject objPrefab = (GameObject)Instantiate(AssetDatabase.LoadAssetAtPath(filePath,typeof(GameObject)));

方法一的mPrefab是具体的一个MonoBehaviour的变量,该变量是把Resources/Prefabs/myPrefab 拖动过来赋值的;

方法二的myPrefab就很清楚了,是Resources/Prefabs 下的预制文件.

方法三是根据Prefab的路径获取

作者:cbabyface
来源:CSDN
原文:https://blog.csdn.net/cbabyface/article/details/77680149
版权声明:本文为博主原创文章,转载请附上博文链接!

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转载自blog.csdn.net/qq_23158477/article/details/88531458