android平台下基于OpenSL ES实现音频录制功能

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音视频实践学习

概述

我们日常在处理音频录制的时候,大部分情况下都是使用AudioRecord录制原始的PCM数据,但是音频相关的处理通常都是在native层进行的,今天笔者要记录一下在native层通过OpenSL ES来完成音频的录制。

配置权限

动态权限的申请这里不赘述

<uses-permission android:name="android.permission.RECORD_AUDIO"/>

导入OpenSL ES库

CMake方式:CMakeList.txt中加入

target_link_libraries(native-lib OpenSLES)

NDK Build方式:在Android.mk文件添加选项

LOCAL_LDLIBS = -lOpenSLES

源代码中引入头文件

#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>

录制流程分析

开始录制

SL_API SLresult SLAPIENTRY slCreateEngine(
    SLObjectItf             *pEngine,           //对象地址,用于传出对象
    SLuint32                numOptions,         //配置参数数量
    const SLEngineOption    *pEngineOptions,    //配置参数,为枚举数组
    SLuint32                numInterfaces,      //支持的接口数量
    const SLInterfaceID     *pInterfaceIds,     //具体的要支持的接口,是枚举的数组
    const SLboolean         *pInterfaceRequired //具体的要支持的接口是开放的还是关闭的,也是一个数组,这三个参数长度是一致的
);
void OpenSLESRecorder::StartRecord(const char *pcmPath, int sampleRate, int channels, int bitRate) {

    //打开输出文件
    pcmFile = fopen(pcmPath, "w");

    recordBuffer = new RecordBuffer(RECORDER_FRAMES * 2);

    //1. 调用全局方法创建一个引擎对象(OpenSL ES唯一入口)
    SLresult result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //2. 实例化这个对象
    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //3. 从这个对象里面获取引擎接口
    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //4. 设置IO设备(麦克风)
    SLDataLocator_IODevice ioDevice = {
            SL_DATALOCATOR_IODEVICE,         //类型
            SL_IODEVICE_AUDIOINPUT,          //device类型 选择了音频输入类型
            SL_DEFAULTDEVICEID_AUDIOINPUT,   //deviceID
            NULL                             //device实例
    };
    SLDataSource dataSource = {
            &ioDevice,                      //SLDataLocator_IODevice配置输入
            NULL                             //输入格式,采集的并不需要
    };

    //5. 设置输出buffer队列
    SLDataLocator_AndroidSimpleBufferQueue buffer_queue = {
            SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,    //类型 这里只能是这个常量
            2                                           //buffer的数量
    };
    //6. 设置输出数据的格式
    SLDataFormat_PCM pcmFormat = {
            SL_DATAFORMAT_PCM,                             //输出PCM格式的数据
            (SLuint32) channels,                                  //输出的声道数量
            SL_SAMPLINGRATE_44_1,                          //输出的采样频率,这里是44100Hz
            SL_PCMSAMPLEFORMAT_FIXED_16,                   //输出的采样格式,这里是16bit
            SL_PCMSAMPLEFORMAT_FIXED_16,                   //一般来说,跟随上一个参数
            SL_SPEAKER_FRONT_LEFT |
            SL_SPEAKER_FRONT_RIGHT,  //双声道配置,如果单声道可以用 SL_SPEAKER_FRONT_CENTER
            SL_BYTEORDER_LITTLEENDIAN                      //PCM数据的大小端排列
    };
    SLDataSink audioSink = {
            &buffer_queue,                   //SLDataFormat_PCM配置输出
            &pcmFormat                      //输出数据格式
    };

    SLAndroidSimpleBufferQueueItf recorderBufferQueue; //Buffer接口

    //7. 创建录制的对象
    const SLInterfaceID id[1] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
    const SLboolean req[1] = {SL_BOOLEAN_TRUE};
    result = (*engineEngine)->CreateAudioRecorder(engineEngine,        //引擎接口
                                                  &recorderObject,   //录制对象地址,用于传出对象
                                                  &dataSource,          //输入配置
                                                  &audioSink,         //输出配置
                                                  1,                  //支持的接口数量
                                                  id,                 //具体的要支持的接口
                                                  req                 //具体的要支持的接口是开放的还是关闭的
    );
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //8. 实例化这个录制对象
    result = (*recorderObject)->Realize(recorderObject, SL_BOOLEAN_FALSE);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //9. 获取录制接口
    (*recorderObject)->GetInterface(recorderObject, SL_IID_RECORD, &recorderRecorder);
    //10. 获取Buffer接口
    (*recorderObject)->GetInterface(recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
                                    &recorderBufferQueue);

    finished = false;

    result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, recordBuffer->getRecordBuffer(),
                                             recorderSize);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    result = (*recorderBufferQueue)->RegisterCallback(recorderBufferQueue, RecordCallback,
                                                      this);
    if (SL_RESULT_SUCCESS != result) {
        return;
    }
    //11. 开始录音
    (*recorderRecorder)->SetRecordState(recorderRecorder, SL_RECORDSTATE_RECORDING);

}

停止录制

void OpenSLESRecorder::StopRecord() {
    if (NULL != recorderRecorder) {
        finished = true;
    }
}

回调函数

static void RecordCallback(SLAndroidSimpleBufferQueueItf bufferQueue, void *context) {

    LOGI("录制大小: %d", recorderSize);

    OpenSLESRecorder *recorder = (OpenSLESRecorder *) context;

    if (NULL != recorder->recordBuffer) {
        fwrite(recorder->recordBuffer->getNowBuffer(), 1, recorderSize, recorder->pcmFile);
    }

    if (recorder->finished) {
        (*recorder->recorderRecorder)->SetRecordState(recorder->recorderRecorder,
                                                      SL_RECORDSTATE_STOPPED);
        //刷新缓冲区后,关闭流
        fclose(recorder->pcmFile);
        //释放内存
        delete recorder->recordBuffer;
        recorder->recordBuffer = NULL;
        LOGI("停止录音");
    } else {
        (*bufferQueue)->Enqueue(bufferQueue, recorder->recordBuffer->getRecordBuffer(),
                                recorderSize);
    }
}

小结

如果参考官方的例子,整个过程并不算复杂,笔者也是参考官方的例子进行操作实践

项目地址:audio-opensles
https://github.com/byhook/ffmpeg4android

参考

https://github.com/googlesamples/android-ndk/tree/master/native-audio
https://developer.android.com/ndk/guides/audio/opensl/getting-started

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转载自blog.csdn.net/byhook/article/details/86702555