canvas实现水球加载动画

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效果展示:

源码展示:

<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>canvas实现水球加载动画</title>
    <style>
        body {
            display:flex;
            flex-flow:column wrap;
            justify-content:center;
            align-items:center;
        }
        #c {
            margin-top:20px;
        }
        input[type=range]::before {
            content:attr(min);
            color:#000;
            padding-right:5px;
        }
        input[type=range]::after {
            content:attr(max);
            color:#000;
            padding-left:5px;
        }
    </style>
</head>
<body>
<canvas id="c">当前浏览器不支持canvas 请升级!</canvas>
<input type="range" name="range" min="0" max="100" step="1">

<script>
    canvas = document.getElementById("c");
    ctx = canvas.getContext("2d");
    oRange = document.getElementsByName("range")[0];

    M = Math;
    Sin = M.sin;
    Cos = M.cos;
    Sqrt = M.sqrt;
    Pow = M.pow;
    PI = M.PI;
    Round = M.round;

    oW = canvas.width = 300;
    oH = canvas.height = 300;

    // 线宽
    lineWidth = 2

    // 大半径
    r = (oW / 2);
    cR = r - 8 * lineWidth;

    ctx.beginPath();

    ctx.lineWidth = lineWidth;

    // 水波动画初始参数
    axisLength = 2 * r - 16 * lineWidth; // Sin 图形长度
    unit = axisLength / 8; // 波浪宽
    range = .2 // 浪幅
    nowrange = range;
    xoffset = 8 * lineWidth; // x 轴偏移量
    data = ~~(oRange.value) / 100; // 数据量
    sp = 0; // 周期偏移量
    nowdata = 0;
    waveupsp = 0.002; // 水波上涨速度

    // 圆动画初始参数
    arcStack = []; // 圆栈
    bR = r - 8 * lineWidth;
    soffset = -(PI / 2); // 圆动画起始位置
    circleLock = true; // 起始动画锁

    // 获取圆动画轨迹点集
    for (var i = soffset; i < soffset + 2 * PI; i += 1 / (8 * PI)) {
        arcStack.push([
            r + bR * Cos(i),
            r + bR * Sin(i)
        ])
    }

    cStartPoint = arcStack.shift(); // 圆起始点

    ctx.strokeStyle = "#1c86d1";
    ctx.moveTo(cStartPoint[0], cStartPoint[1])

    render(); // 开始渲染

    function drawSine() {
        ctx.beginPath();
        ctx.save();
        var Stack = []; // 记录起始点和终点坐标
        for (var i = xoffset; i <= xoffset + axisLength; i += 20 / axisLength) {
            var x = sp + (xoffset + i) / unit;
            var y = Sin(x) * nowrange;

            var dx = i;

            var dy = 2 * cR * (1 - nowdata) + (r - cR) - (unit * y);

            ctx.lineTo(dx, dy);
            Stack.push([dx, dy])
        }

        // 获取初始点和结束点
        var startP = Stack[0]
        var endP = Stack[Stack.length - 1]

        ctx.lineTo(xoffset + axisLength, oW);
        ctx.lineTo(xoffset, oW);
        ctx.lineTo(startP[0], startP[1])
        ctx.fillStyle = "#1c86d1";
        ctx.fill()
        ctx.restore();
    }

    function drawText() {
        ctx.globalCompositeOperation = 'source-over';

        var size = 0.4 * cR;
        ctx.font = 'bold ' + size + 'px Microsoft Yahei';

        txt = (nowdata.toFixed(2) * 100).toFixed(0) + '%';

        var fonty = r + size / 2;
        var fontx = r - size * 0.8;
        ctx.fillStyle = "rgba(06, 85, 128, 0.8)";
        ctx.fillText(txt, fontx, fonty)
    }

    function render() {
        ctx.clearRect(0, 0, oW, oH);

        if (circleLock) {
            if (arcStack.length) {
                var temp = arcStack.shift();
                ctx.lineTo(temp[0], temp[1])
                ctx.stroke();
            } else {
                circleLock = false;
                ctx.lineTo(cStartPoint[0], cStartPoint[1])
                ctx.stroke();
                arcStack = null;

                ctx.globalCompositeOperation = 'destination-over';
                ctx.beginPath();
                ctx.lineWidth = lineWidth;
                ctx.arc(r, r, bR, 0, 2 * PI, 1);

                ctx.beginPath();
                ctx.save();
                ctx.arc(r, r, r - 16 * lineWidth, 0, 2 * PI, 1);
                ctx.restore()
                ctx.clip();

                ctx.fillStyle = "#1c86d1";

                // 初始拖拽控件
                oRange.addEventListener("change", function() {
                    data = ~~(oRange.value) / 100;
                    console.log("data=" + data)
                }, 0);
            }
        } else {
            // 开始水波动画
            // 控制波幅
            if (data >= 0.85) {
                if (nowrange > range / 4) {
                    var t = range * 0.01;
                    nowrange -= t;
                }
            } else if (data <= 0.1) {
                if (nowrange < range * 1.5) {
                    var t = range * 0.01;
                    nowrange += t;
                }
            } else {
                if (nowrange <= range) {
                    var t = range * 0.01;
                    nowrange += t;
                }

                if (nowrange >= range) {
                    var t = range * 0.01;
                    nowrange -= t;
                }
            }

            if ((data - nowdata) > 0) {
                nowdata += waveupsp;
            }

            if ((data - nowdata) < 0) {
                nowdata -= waveupsp
            }

            sp += 0.07;
            drawSine();
            drawText();
        }
        requestAnimationFrame(render)
    }
</script>
<hr>

<pre style="color:red">
 感:  最近贡献一下我在教学中的小案例  希望能给你一些帮助 ,希望大家继续关注我的博客

                                                                               --王
</pre>

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转载自blog.csdn.net/wangzhneg123/article/details/88013761