判断四个点能否组成正方形&&一个点绕另一个的点旋转

判断四个点组成正方形。
三个条件:
1.四个边相等且长度不为0
(先把点排序,再计算)
2.有一个直角(根据3个点组成的两个向量点乘为0)

struct point
{
	double x, y;
} a[4];

bool cmp(point a, point b)
{
	if (a.x != b.x)
		return a.x < b.x; //如果,横坐标不相等,所有点按横坐标升序排列
	return a.y < b.y;//如果横坐标相等,所有点按纵坐标升序排列
}

double TwoPointDistance(point a, point b)//计算两点之间的距离
{
	return sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2));
}

bool IsRightAngle(point a, point b, point c)//判断是否为直角
{
	double x;
	x = (a.x - b.x)* (a.x - c.x) + (a.y - b.y)*(a.y - c.y);
	if (x == 0)
		return 1;
	else
		return 0;
}
int Is_Square()
{
	sort(a,a+4,cmp);
	double s1, s2, s3, s4;
	s1 = TwoPointDistance(a[0], a[2]);
	s2 = TwoPointDistance(a[0], a[1]);
	s3 = TwoPointDistance(a[3], a[1]);
	s4 = TwoPointDistance(a[2], a[3]);
	if(s1 == s2 && s2 == s3 && s3 == s4 && s1 != 0 && IsRightAngle(a[0], a[1], a[2]))
	  return 1;
	else
	  return 0;
}

一个点a(x,y)绕另一个点o(x,y)旋转a度。
(逆时针旋转为正,即a;而顺时针旋转为负,即a=-a)
则旋转后:
x=(a.x-o.x)*cos(a) - (a.y-o.y)*sin(a)+o.x;
y=(a.x-o.x)*sin(a) + (a.y-o.y)*cos(a)+o.y;

b.x = ( a.x - o.x)*cos(angle) - (a.y - o.y)*sin(angle) + o.x;

b.y = (a.x - o.x)*sin(angle) + (a.y - o.y)*cos(angle) + o.y;

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转载自blog.csdn.net/birdmanqin/article/details/86565550