设计模式——装饰模式(Decorator)

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代码:GitHub

装饰设计模式(增强人的走路能力)

0. UML结构图

装饰模式UML结构图

1. 装饰人走路的示例代码

1.1 走的接口

public interface Go {

    void go();

}

1.2 人

public class Man implements Go{

    @Override
    public void go() {
        System.out.println("普通的走");
    }

}

1.3 装饰器 - 特殊的人

public class SpecificMan implements Go {

    private Go go;

    public SpecificMan(Go go) {
        this.go = go;
    }

    @Override
    public void go() {
        go.go();
    }
}

1.4 具体的装饰对象 - 运动员

public class SportsMan extends SpecificMan {

    public SportsMan(Go go) {
        super(go);
    }

    private void run() {
        System.out.println("跑步");
    }

    @Override
    public void go() {
        super.go();
        run();
    }

}

1.5 具体的装饰对象 - 超人

public class SuperMan extends SpecificMan {

    public SuperMan(Go go) {
        super(go);
    }

    private void fly() {
        System.out.println("飞行");
    }

    @Override
    public void go() {
        super.go();
        fly();
    }
    
}

2. 装饰器Test

public class DecoratorTest {

    public static void main(String[] args) {
        Man man = new Man();
        man.go();

        System.out.println("-------------------");
        SportsMan sportsMan = new SportsMan(man);
        sportsMan.go();

        System.out.println("-------------------");
        SuperMan superMan = new SuperMan(man);
        superMan.go();

        System.out.println("-------------------");
        SuperMan superMan2 = new SuperMan(new SportsMan(new Man()));
        superMan2.go();

    }

}

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转载自blog.csdn.net/alionsss/article/details/87308686