using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonCll : MonoBehaviour { private int countint = 0; public GameObject Seting; private bool count = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // *******************************************第一种方法****************************************** //每次点击来判断它的奇偶性 if (Input .GetKeyUp (KeyCode.KeypadEnter)) { countint++; if (countint %2==0) { Seting.SetActive(false); } else { Seting.SetActive(true); } } // *******************************************第二种方法****************************************** if (Input .GetKeyDown (KeyCode .KeypadEnter )) { count = !count; if (count) { Seting.SetActive(false); } else { Seting.SetActive(true); } } } }
unity一个按钮实现开和关
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