unity一个按钮实现开和关

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ButtonCll : MonoBehaviour {
    private int countint = 0;
    public GameObject Seting;
    private bool count = true;
    // Use this for initialization
    void Start () {
        
    }
    
    // Update is called once per frame
    void Update () {
        // *******************************************第一种方法******************************************
        //每次点击来判断它的奇偶性
        if (Input .GetKeyUp (KeyCode.KeypadEnter))
        {
         
            countint++;
            if (countint %2==0)
            {
                Seting.SetActive(false);
            }
            else
            {
                Seting.SetActive(true);
            }       
        }
        // *******************************************第二种方法******************************************
        if (Input .GetKeyDown (KeyCode .KeypadEnter ))
        {
            count = !count;
            if (count)
            {
                Seting.SetActive(false);
            }
            else
            {
                Seting.SetActive(true);
            }
        }
    }
}

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转载自www.cnblogs.com/qq2351194611/p/10399229.html