u3d摇杆

using UnityEngine;
using System.Collections;

public class JoystickController : MonoBehaviour {

	private Joystick mJoystick;
	private float mSpeed=7.5F;

	void Start () 
	{
		//获取Joystick
		mJoystick=GameObject.Find("UnityJoystick").GetComponent<Joystick>();
	}

	void Update () 
	{
	    //获取摇杆响应值
		float mX=mJoystick.position.x;
		float mY=mJoystick.position.y;
        
		//移动角色
		if(mX!=0||mY!=0)
		{
			Vector3 mPos=new Vector3(transform.position.x+mX,transform.position.y,
			                         transform.position.z+mY);
			transform.LookAt(mPos);
			//移动玩家的位置(按朝向位置移动)
			transform.Translate(Vector3.forward * Time.deltaTime * 5F);
			//播放奔跑动画
			animation.Play("Run");
		}else
		{
			animation.Play("idle");
		}
	}
}

  

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转载自www.cnblogs.com/slqt/p/10346191.html