学习资料汇总:
Forward vs Deferred vs Forward+ Rendering with DirectX 11
https://www.3dgep.com/forward-plus/
Fundamentals of Ray Tracing
http://www.cosinekitty.com/raytrace/contents.html
The Basics of GPU Voxelization
https://developer.nvidia.com/content/basics-gpu-voxelization
Implementing fast, ray traced soft shadows in a game engine
https://www.imgtec.com/blog/implementing-fast-ray-traced-soft-shadows-in-a-game-engine/
Unity内存管理(一、二、三)
http://www.gamasutra.com/blogs/WendelinReich/20131109/203841/C_Memory_Management_for_Unity_Developers_part_1_of_3.php
Unity 后处理
https://github.com/Unity-Technologies/PostProcessing
Unity教程
https://catlikecoding.com/unity/tutorials/
NPR Shader
http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse
Sobel operator 滤波算法
https://en.wikipedia.org/wiki/Sobel_operator