使用canvas实现局部高斯模糊效果

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这个功能目的是为了模糊一些人的脸部,一些文字信息。主要用于用户手动操作进行模糊。
实现的功能:本人实现了再pc端上面进行拖拽模糊。

实现思路:

  • 首先加载图片,然后再加载完成的回调中,创建一个高斯模糊过的图片画布。
  • 接着,绑定鼠标的交互事件,在里面获取到在画布上面点击的位置。通过位置获取当前位置周围的图像数据,进行生成圆形数据。
  • 最后,使用drawImage将数据覆盖到画布上面。

是不是感觉思路很简单,其实实现起来也不那么难。
接下来,查看一下案例:地址还没有

最后付上源码

<!doctype html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>canvas画布的高斯模糊效果</title>
</head>
<body>
<canvas id="canvas" style="margin: 0 auto; display: block;"></canvas>
<canvas id="pixelCanvas"></canvas>
</body>
<script>
    var canvas = document.getElementById('canvas');
    let img = new Image();
    //这里直接修改图片的路径
    img.src = "meinv.jpg";
    img.onload = function () {
        let bufferCanvas = document.createElement("canvas");
        let ctx = bufferCanvas.getContext('2d');

        let canvasCtx = canvas.getContext("2d");
        //设置canvas的宽高
        canvas.height = bufferCanvas.height = img.height;
        canvas.width = bufferCanvas.width = img.width;
        //将图像绘制到canvas上面
        ctx.drawImage(img, 0, 0, img.width, img.height);
        canvasCtx.drawImage(img, 0, 0, img.width, img.height);
        //从画布获取一半图像
        var emptyData = ctx.getImageData(0, 0, img.width, img.height);
        //将图像数据进行高斯模糊 data.data是一个数组,每四个值代表一个像素点的rgba的值,data.width data.height 分别代表图像数据的宽高
        emptyData = gaussBlur(emptyData);
        //将模糊的图像数据再渲染到画布上面
        ctx.putImageData(emptyData, 0, 0);

        //绑定点击事件,然后通过点击事件获取当前点击区域进行绘制
        canvas.addEventListener("mousedown", function (e) {
            //获取到canvas距离窗口左上角的位置
            let offsetLeft = canvas.getBoundingClientRect().left;
            let offsetTop = canvas.getBoundingClientRect().top;

            //获取到鼠标距离窗口左上角的
            let downX = e.clientX - offsetLeft;
            let downY = e.clientY - offsetTop;

            //console.log(downX, downY);

            generatePixel(downX, downY);

            function mouseMove(event) {
                let moveX = event.clientX - offsetLeft;
                let moveY = event.clientY - offsetTop;

                //console.log(moveX, moveY);

                generatePixel(moveX, moveY);
            }

            function mouseUp() {
                document.removeEventListener("mousemove", mouseMove);
                document.removeEventListener("mouseup", mouseUp);
            }

            document.addEventListener("mousemove", mouseMove);
            document.addEventListener("mouseup", mouseUp)
        });

        //根据坐标位置,生成附近九像素的贴图
        let num = 50;
        let r = num / 2;
        let pixelCanvas = document.createElement("canvas");
        pixelCanvas.width = pixelCanvas.height = num;
        let pixelCtx = pixelCanvas.getContext("2d");

        function generatePixel(x, y) {
            let imageData = ctx.getImageData(x - r, y - r, num, num);

            pixelCtx.putImageData(imageData, 0, 0);

            //x右侧超出
            if (x + r > bufferCanvas.width) {
                let imageData = ctx.getImageData(0, y - r, x + r - bufferCanvas.width, num);
                pixelCtx.putImageData(imageData, bufferCanvas.width - x + num / 2, 0);
            }

            //x左侧超出
            if (x - r < 0) {
                let imageData = ctx.getImageData(bufferCanvas.width + x - r, y - r, -x + r, num);
                pixelCtx.putImageData(imageData, 0, 0);
            }

            //将绘制的正方形裁剪成圆形
            pixelCtx.fillStyle = pixelCtx.createPattern(pixelCanvas, 'no-repeat');
            pixelCtx.clearRect(0, 0, num, num);
            pixelCtx.arc(r, r, r, 0, Math.PI * 2);
            pixelCtx.fill();

            canvasCtx.drawImage(pixelCanvas, x - r, y - r, num, num);

            //如果是在左右边缘,需要绘制两次
            if(x + r > bufferCanvas.width){
                canvasCtx.drawImage(pixelCanvas, x-r-bufferCanvas.width, y-r);
            }

            if(x-r < 0){
                canvasCtx.drawImage(pixelCanvas, x-r+bufferCanvas.width, y-r);
            }
        }
    };

    //将数据进行高斯模糊
    function gaussBlur(imgData) {
        var pixes = imgData.data;
        var width = imgData.width;
        var height = imgData.height;
        var gaussMatrix = [],
            gaussSum = 0,
            x, y,
            r, g, b, a,
            i, j, k, len;

        var radius = 10;
        var sigma = 5;

        a = 1 / (Math.sqrt(2 * Math.PI) * sigma);
        b = -1 / (2 * sigma * sigma);
        //生成高斯矩阵
        for (i = 0, x = -radius; x <= radius; x++, i++) {
            g = a * Math.exp(b * x * x);
            gaussMatrix[i] = g;
            gaussSum += g;

        }

        //归一化, 保证高斯矩阵的值在[0,1]之间
        for (i = 0, len = gaussMatrix.length; i < len; i++) {
            gaussMatrix[i] /= gaussSum;
        }
        //x 方向一维高斯运算
        for (y = 0; y < height; y++) {
            for (x = 0; x < width; x++) {
                r = g = b = a = 0;
                gaussSum = 0;
                for (j = -radius; j <= radius; j++) {
                    k = x + j;
                    if (k >= 0 && k < width) {//确保 k 没超出 x 的范围
                        //r,g,b,a 四个一组
                        i = (y * width + k) * 4;
                        r += pixes[i] * gaussMatrix[j + radius];
                        g += pixes[i + 1] * gaussMatrix[j + radius];
                        b += pixes[i + 2] * gaussMatrix[j + radius];
                        // a += pixes[i + 3] * gaussMatrix[j];
                        gaussSum += gaussMatrix[j + radius];
                    }
                }
                i = (y * width + x) * 4;
                // 除以 gaussSum 是为了消除处于边缘的像素, 高斯运算不足的问题
                // console.log(gaussSum)
                pixes[i] = r / gaussSum;
                pixes[i + 1] = g / gaussSum;
                pixes[i + 2] = b / gaussSum;
                // pixes[i + 3] = a ;
            }
        }
        //y 方向一维高斯运算
        for (x = 0; x < width; x++) {
            for (y = 0; y < height; y++) {
                r = g = b = a = 0;
                gaussSum = 0;
                for (j = -radius; j <= radius; j++) {
                    k = y + j;
                    if (k >= 0 && k < height) {//确保 k 没超出 y 的范围
                        i = (k * width + x) * 4;
                        r += pixes[i] * gaussMatrix[j + radius];
                        g += pixes[i + 1] * gaussMatrix[j + radius];
                        b += pixes[i + 2] * gaussMatrix[j + radius];
                        // a += pixes[i + 3] * gaussMatrix[j];
                        gaussSum += gaussMatrix[j + radius];
                    }
                }
                i = (y * width + x) * 4;
                pixes[i] = r / gaussSum;
                pixes[i + 1] = g / gaussSum;
                pixes[i + 2] = b / gaussSum;
            }
        }
        return imgData;
    }
</script>
</html>

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转载自blog.csdn.net/qq_30100043/article/details/83901910