unity针对相机进行截屏

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestScene : MonoBehaviour
{

    private void Start()
    {
        StartCoroutine(CaptureS());
    }
    /// <summary>
    /// 指定相机
    /// </summary>
    /// <param name="came"></param>
    /// <param name="r"></param>
    /// <returns></returns>
    public Texture2D CaptureScreen(Camera came, Rect r)
    {
        RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);

        came.targetTexture = rt;
        came.Render();

        RenderTexture.active = rt;
        Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);

        screenShot.ReadPixels(r, 0, 0);
        screenShot.Apply();

        came.targetTexture = null;
        RenderTexture.active = null;
        GameObject.Destroy(rt);

        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.streamingAssetsPath + "/ScreenShot.png";
        System.IO.File.WriteAllBytes(filename, bytes);

        return screenShot;
    }
    /// <summary>
    /// 可以截UI
    /// </summary>
    /// <param name="rect"></param>
    /// <returns></returns>
    public Texture2D CaptureScreen(Rect rect)
    {

        Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
        screenShot.ReadPixels(rect, 0, 0);
        screenShot.Apply();

        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.streamingAssetsPath + "/ScreenShot.png";

        System.IO.File.WriteAllBytes(filename, bytes);
        return screenShot;
    }
    IEnumerator CaptureS()
    {
        yield return new WaitForEndOfFrame();
        Rect rect = new Rect(0, 0, 800, 600);
        CaptureScreen(rect);
    }

    /// <summary>
    ///   截取屏幕全屏
    /// </summary>
    public void CapruerScreen()
    {
        // Application.CaptureScreenshot(Application.persistentDataPath + "ScreenShot.png", 0);//过时的方法
        ScreenCapture.CaptureScreenshot(Application.streamingAssetsPath + "/ScreenShot.png", 0);
    }
}
 

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转载自blog.csdn.net/Edision_li/article/details/84874541
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