UnityEngine.ScreenCapture.CaptureScreenshot(Application.streamingAssetsPath + "/phone/FileName.png");
private string DeletePath;
#region//删除
DeletePath = Application.streamingAssetsPath + "/phone";
if (!Directory.Exists(DeletePath))
{
Directory.CreateDirectory(DeletePath);
}
try
{
DirectoryInfo dir = new DirectoryInfo(DeletePath);
FileSystemInfo[] files = dir.GetFileSystemInfos();
foreach (FileSystemInfo item in files)
{
if (item is DirectoryInfo)//判断是否文件夹
{
DirectoryInfo subdir = new DirectoryInfo(item.FullName);
subdir.Delete(true);//删除子目录和文件
}
else
{
File.Delete(item.FullName);//删除指定文件
}
}
}
catch (Exception e)
{
throw new Exception(e.Message);
}
//刷新
UnityEditor.AssetDatabase.Refresh();
#endregion```
UnityEngine.ScreenCapture.CaptureScreenshot(Application.streamingAssetsPath + "/phone/FileName.png");
//刷新
UnityEditor.AssetDatabase.Refresh();
Invoke("dddd", 2f);
void dddd()
{
StartCoroutine(TestLoadPhoto());
}
IEnumerator TestLoadPhoto()
{
WWW www = new WWW(Application.streamingAssetsPath + "/phone/FileName.png");
yield return www;
if (www != null && string.IsNullOrEmpty(www.error))
{
image.texture = www.texture;
}
image.gameObject.SetActive(true);
}