//控制视野缩放的速率
public float view_value;
void Update(){
//放大、缩小
if (Input.GetKey(KeyCode.A))
{
this.gameObject.transform.Translate(new Vector3(0, 0, Time.deltaTime * view_value));
}
if (Input.GetKey(KeyCode.D))
{
this.gameObject.transform.Translate(new Vector3(0, 0, Time.deltaTime * -view_value));
}
}
缩放视野
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转载自blog.csdn.net/weixin_41814169/article/details/86072924
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