Android图像实例SampleWindow

# 简单的window显示
这个例子是一个简单的window显示,仅仅是将一个window加入了WMS并显示,由于没有AMS参与管理栈(实际上根本没有用AMS),因此在切换的时候这个简单的window不会消失
- 这个例子中简单明了的展示出了以下几处重要的操作:
- window的add:添加WindowState
- window的relayout: windiow的大小、位置布局
- input receiver的注册:用于监听触屏事件
- Choreographer: 应用程序的VSYNC信号注册,回调
- surface绘制:收到VSYNC信号后用canvas进行绘制图像
- 实际上在过程中还有更多的细节:
- Layer的创建
- 伴随着Layer的创建中还会创建BufferQueue,返回到应用中的正是BufferQueue的生产者,消费者留在了SurfaceFlinger
- 底层garlloc为BufferQueue分配缓冲区

package understanding.wms.samplewindow;

import android.view.IWindowSession;
import android.view.InputChannel;
import android.view.WindowManager.LayoutParams;
import android.content.res.Configuration;
import android.view.Surface;
import android.graphics.Paint;
import android.os.IBinder;
import android.os.Binder;
import android.view.Choreographer;
import android.os.Looper;
import android.view.IWindowManager;
import android.os.ServiceManager;
import android.hardware.display.IDisplayManager;
import android.view.WindowManagerGlobal;
import android.content.Context;
import android.view.DisplayInfo;
import android.view.Display;
import android.graphics.Point;
import android.view.Gravity;
import android.view.WindowManager;
import android.graphics.Canvas;
import android.graphics.Color;
import android.view.MotionEvent;
import android.view.IWindow;
import android.view.InputEventReceiver;
import android.view.InputEvent;
import android.view.View;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.ParcelFileDescriptor;
import android.os.RemoteException;
import android.view.DragEvent;
import com.android.internal.os.IResultReceiver;
import android.util.Slog;

public class SampleWindow {
    public static void main(String[] args) {
        try {
            // SampleWindow.Run()是这个程序的主入口
            new SampleWindow().Run();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    // IWindowSession 是客户端向WMS请求窗口操作的中间代理,并且是进程唯一的
    IWindowSession mSession = null;
    // InputChannel 是窗口接收用户输入事件的管道。在第5章中将对其进行详细的探讨
    InputChannel mInputChannel = new InputChannel();
    // 下面的三个Rect保存了窗口的布局结果。其中mFrame表示了窗口在屏幕上的位置与尺寸
    // 在4.4中将详细介绍它们的作用以及计算原理
    Rect mInsets = new Rect();
    Rect mInsets1 = new Rect();
    Rect mFrame = new Rect();
    Rect mVisibleInsets = new Rect();
    Rect mPendingOutsets = new Rect();
    Rect mPendingContentInsets = new Rect();
    Rect mPendingStableInsets = new Rect();
    Rect mPendingBackDropFrame = new Rect();
    Configuration mConfig = new Configuration();
    // 窗口的Surface,在此Surface上进行的绘制都将在此窗口上显示出来
    Surface mSurface = new Surface();
    // 用于在窗口上进行绘图的画刷
    Paint mPaint = new Paint();
    // 添加窗口所需的令牌,在4.2节将会对其进行介绍
    IBinder mToken = new Binder();
    // 一个窗口对象,本例演示了如何将此窗口添加到WMS中,并在其上进行绘制操作
    MyWindow mWindow = new MyWindow();
    //WindowManager.LayoutParams定义了窗口的布局属性,包括位置、尺寸以及窗口类型等
    LayoutParams mLp = new LayoutParams();
    Choreographer mChoreographer = null;
    //InputHandler 用于从InputChannel接收按键事件做出响应
    InputHandler mInputHandler = null;
    boolean mContinueAnime = true;

    public void Run() throws Exception{
        // Looper.prepare();
        Looper.prepareMainLooper();
        // 获取WMS服务
        IWindowManager wms = IWindowManager.Stub.asInterface(
                ServiceManager.getService(Context.WINDOW_SERVICE));
        // 通过WindowManagerGlobal获取进程唯一的IWindowSession实例。它将用于向WMS
        // 发送请求。注意这个函数在较早的Android版本(如4.1)位于ViewRootImpl类中
        // mSession = WindowManagerGlobal.getWindowSession(Looper.myLooper());
        mSession = WindowManagerGlobal.getWindowSession();
        // 获取屏幕分辨率
        IDisplayManager dm = IDisplayManager.Stub.asInterface(
                ServiceManager.getService(Context.DISPLAY_SERVICE));
        DisplayInfo di = dm.getDisplayInfo(Display.DEFAULT_DISPLAY);
        Point scrnSize = new Point(di.appWidth, di.appHeight);
        // 初始化WindowManager.LayoutParams
        initLayoutParams(scrnSize);
        // 将新窗口添加到WMS
        installWindow(wms);
        // 初始化Choreographer的实例,此实例为线程唯一。这个类的用法与Handler
        // 类似,不过它总是在VSYC同步时回调,所以比Handler更适合做动画的循环器[1]
        mChoreographer = Choreographer.getInstance();
        // 开始处理第一帧的动画
        scheduleNextFrame();
        // 当前线程陷入消息循环,直到Looper.quit()
        Looper.loop();
        // 标记不要继续绘制动画帧
        mContinueAnime = false;
        // 卸载当前Window
        uninstallWindow(wms);
    }

    public void initLayoutParams(Point screenSize) {
        // 标记即将安装的窗口类型为SYSTEM_ALERT,这将使得窗口的ZOrder顺序比较靠前
        mLp.type = LayoutParams.TYPE_SYSTEM_ALERT;
        mLp.setTitle("SampleWindow");
        // 设定窗口的左上角坐标以及高度和宽度
        mLp.gravity = Gravity.LEFT | Gravity.TOP;
        mLp.x = screenSize.x / 4;
        mLp.y = screenSize.y / 4;
        mLp.width = screenSize.x / 2;
        mLp.height = screenSize.y / 2;
        // 和输入事件相关的Flag,希望当输入事件发生在此窗口之外时,其他窗口也可以接受输入事件
        mLp.flags = mLp.flags | WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
    }

    public void installWindow(IWindowManager wms) throws Exception {
        // 首先向WMS声明一个Token,任何一个Window都需要隶属与一个特定类型的Token
        wms.addWindowToken(mToken, WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
        // 设置窗口所隶属的Token
        mLp.token = mToken;
        // 通过IWindowSession将窗口安装进WMS,注意,此时仅仅是安装到WMS,本例的Window
        // 目前仍然没有有效的Surface。不过,经过这个调用后,mInputChannel已经可以用来接受
        // 输入事件了
        mSession.add(mWindow, 0, mLp, View.VISIBLE, mInsets, mInsets1, mInputChannel);

        /*通过IWindowSession要求WMS对本窗口进行重新布局,经过这个操作后,WMS将会为窗口
          创建一块用于绘制的Surface并保存在参数mSurface中。同时,这个Surface被WMS放置在
          LayoutParams所指定的位置上 */
        mSession.relayout(mWindow, 0, mLp, mLp.width - 200, mLp.height - 200, View.VISIBLE,
                0, mFrame, mInsets, mPendingContentInsets, mVisibleInsets,
                mPendingStableInsets, mPendingOutsets, mPendingBackDropFrame,
                mConfig, mSurface);
        if (!mSurface.isValid()) {
            throw new RuntimeException("Failed creating Surface.");
        }
        // 基于WMS返回的InputChannel创建一个Handler,用于监听输入事件
        // mInputHandler一旦被创建,就已经在监听输入事件了
        mInputHandler= new InputHandler(mInputChannel, Looper.myLooper());
    }

    public void uninstallWindow(IWindowManager wms) throws Exception {
        // 从WMS处卸载窗口
        mSession.remove(mWindow);
        // 从WMS处移除之前添加的Token
        wms.removeWindowToken(mToken);
    }

    public void scheduleNextFrame() {
        // 要求在显示系统刷新下一帧时回调mFrameRender,注意,只回调一次
        mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, mFrameRender, null);
    }

    // 这个Runnable对象用以在窗口上描绘一帧
    public Runnable mFrameRender = new Runnable() {
        @Override
        public void run() {
            try {
                // 获取当期时间戳
                long time = mChoreographer.getFrameTime() % 1000;
                // 绘图
                if (mSurface.isValid()) {
                    Canvas canvas = mSurface.lockCanvas(null);
                    canvas.drawColor(Color.GREEN);
                    canvas.drawRect(2 * mLp.width * time / 1000 - mLp.width, 0,
                            2 * mLp.width * time / 1000, mLp.height, mPaint);
                    mSurface.unlockCanvasAndPost(canvas);
                    mSession.finishDrawing(mWindow);
                }
                if (mContinueAnime) {
                    scheduleNextFrame();
                }
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    };

    // 定义一个类继承InputEventReceiver,用以在其onInputEvent()函数中接收窗口的输入事件
    class InputHandler extends InputEventReceiver {
        Looper mLooper = null;
        public InputHandler(InputChannel inputChannel, Looper looper) {
            super(inputChannel,looper);
            mLooper= looper;
        }

        @Override
        public void onInputEvent(InputEvent event) {
            if (event instanceof MotionEvent) {
                MotionEvent me = (MotionEvent)event;
                Slog.i("SampleWindow", "onInputEvent " + event);

                if (me.getAction() == MotionEvent.ACTION_UP) {
                    // 退出程序
                    // mLooper.quit();
                    if (!mContinueAnime) {
                        scheduleNextFrame();
                    }
                    mContinueAnime = !mContinueAnime;
                }
            }
            super.onInputEvent(event);
        }
    }

    // 实现一个继承自IWindow.Stub的类MyWindow。
    class MyWindow extends IWindow.Stub {
        // 保持默认的实现即可
        private IWindowSession mSession;
        public int mSeq;

        public void setSession(IWindowSession session) {
            mSession = session;
        }

        @Override
        public void resized(Rect frame, Rect overscanInsets, Rect contentInsets, Rect visibleInsets,
                Rect stableInsets, Rect outsets, boolean reportDraw, Configuration newConfig,
                Rect backDropFrame, boolean forceLayout, boolean alwaysConsumeNavBar) {
            if (reportDraw) {
                try {
                    mSession.finishDrawing(this);
                } catch (RemoteException e) {
                }
            }
        }

        @Override
        public void moved(int newX, int newY) {        }

        @Override
        public void dispatchAppVisibility(boolean visible) {        }

        @Override
        public void dispatchGetNewSurface() {        }

        @Override
        public void windowFocusChanged(boolean hasFocus, boolean touchEnabled) {        }

        @Override
        public void executeCommand(String command, String parameters, ParcelFileDescriptor out) {        }

        @Override
        public void closeSystemDialogs(String reason) {        }

        @Override
        public void dispatchWallpaperOffsets(float x, float y, float xStep, float yStep, boolean sync) {
            if (sync) {
                try {
                    mSession.wallpaperOffsetsComplete(asBinder());
                } catch (RemoteException e) {
                }
            }
        }

        @Override
        public void dispatchDragEvent(DragEvent event) {        }

        @Override
        public void updatePointerIcon(float x, float y) {        }

        @Override
        public void dispatchSystemUiVisibilityChanged(int seq, int globalUi,
                int localValue, int localChanges) {
            mSeq = seq;
        }

        @Override
        public void dispatchWallpaperCommand(String action, int x, int y,
                int z, Bundle extras, boolean sync) {
            if (sync) {
                try {
                    mSession.wallpaperCommandComplete(asBinder(), null);
                } catch (RemoteException e) {
                }
            }
        }

        @Override
        public void dispatchWindowShown() {  }

        @Override
        public void requestAppKeyboardShortcuts(IResultReceiver receiver, int deviceId) {        }
    }
}

编译脚本 Android.mk

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_SRC_FILES := $(call all-subdir-java-files)
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE := samplewindow

include $(BUILD_JAVA_LIBRARY)

启动脚本 sample.sh

base=/system
export CLASSPATH=$base/framework/samplewindow.jar
exec app_process $base/bin understanding.wms.samplewindow.SampleWindow "$@"

效果

webwxgetmsgimg.jpg

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转载自blog.csdn.net/xiabodan/article/details/80258773